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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
46 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.7 | 46 / 46 | 2.0 – 37.0 |
DeathsFinal match statistic reported by the match source. | 16.6 | 46 / 46 | 2.0 – 34.0 |
AssistsFinal match statistic reported by the match source. | 43.0 | 44 / 46 | 5.0 – 79.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.75 | 44 / 46 | 0.30 – 28.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.9% | 44 / 46 | 48.9% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 61.9 | 44 / 46 | 7.0 – 113.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 43 / 46 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 44 / 46 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 44 / 46 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 44 / 46 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 44 / 46 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 68.2% | 44 / 46 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 65.9% | 44 / 46 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 589.5 | 2 / 46 | 479.0 – 700.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 700.0 | 2 / 46 | 669.0 – 731.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 102,979.0 | 44 / 46 | 60,326.0 – 245,714.0 |
Physical damageFinal match statistic reported by the match source. | 48,445.5 | 44 / 46 | 20,886.0 – 81,738.0 |
Magic damageFinal match statistic reported by the match source. | 50,349.3 | 44 / 46 | 22,179.0 – 174,714.0 |
True damageFinal match statistic reported by the match source. | 4,180.4 | 44 / 46 | 428.0 – 12,854.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 44 / 46 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,063.1 | 44 / 46 | 1,887.2 – 5,400.3 |
Damage takenFinal match statistic reported by the match source. | 130,356.7 | 44 / 46 | 56,715.0 – 305,751.0 |
Damage mitigatedFinal match statistic reported by the match source. | 136,214.3 | 44 / 46 | 55,514.0 – 377,741.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,612.8 | 44 / 46 | 43,932.0 – 96,174.0 |
Gold spentFinal match statistic reported by the match source. | 59,302.4 | 44 / 46 | 41,300.0 – 92,490.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 44 / 46 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,934.2 | 44 / 46 | 1,566.2 – 2,295.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.8% | 44 / 46 | 78.2% – 99.5% |
Total CSFinal match statistic reported by the match source. | 1,095.5 | 44 / 46 | 788.0 – 1,515.0 |
CS / minFinal match statistic reported by the match source. | 32.8 | 44 / 46 | 28.6 – 35.6 |
Turret plates takenFinal match statistic reported by the match source. | 47.2 | 44 / 46 | 7.0 – 109.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -2.8 | 34 / 46 | -108.0 – +58.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +233.7 | 42 / 46 | -4,953.0 – +5,091.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +449.7 | 34 / 46 | -3,492.0 – +4,878.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 285.8 | 44 / 46 | 144.0 – 500.0 |
Vision score / minFinal match statistic reported by the match source. | 8.41 | 44 / 46 | 5.40 – 10.16 |
Wards placedFinal match statistic reported by the match source. | 107.0 | 44 / 46 | 51.0 – 196.0 |
Wards clearedFinal match statistic reported by the match source. | 41.4 | 44 / 46 | 16.0 – 85.0 |
Control wards placedFinal match statistic reported by the match source. | 33.0 | 44 / 46 | 13.0 – 68.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.59 | 44 / 46 | 1.05 – 2.85 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,889.5 | 44 / 46 | 3,656.9 – 62,684.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,910.5 | 44 / 46 | 1,681.2 – 34,066.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.0 | 44 / 46 | 13.3 – 20.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.9 | 44 / 46 | 13.2 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 33:34 | 46 / 46 | 22:27 – 52:58 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 46 / 46 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 46 / 46 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 46 / 46 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 25 / 46 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.4 | 46 / 46 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 67.4% | 46 / 46 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 45.7% | 46 / 46 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 54.3% | 46 / 46 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 39.1% | 46 / 46 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 41.3% | 46 / 46 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 25 / 46 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 46 team-games · 46 known results · Coverage varies by metric · — unavailable