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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
31 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 20.3 | 31 / 31 | 6.0 – 37.0 |
DeathsFinal match statistic reported by the match source. | 16.1 | 31 / 31 | 3.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 47.6 | 29 / 31 | 10.0 – 79.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.27 | 29 / 31 | 0.89 – 26.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 66.1% | 29 / 31 | 48.9% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 68.2 | 29 / 31 | 16.0 – 113.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 28 / 31 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 29 / 31 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 29 / 31 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 29 / 31 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 29 / 31 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 72.4% | 29 / 31 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 69.0% | 29 / 31 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 589.5 | 2 / 31 | 479.0 – 700.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 700.0 | 2 / 31 | 669.0 – 731.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 103,994.2 | 29 / 31 | 64,239.0 – 245,714.0 |
Physical damageFinal match statistic reported by the match source. | 47,640.2 | 29 / 31 | 20,886.0 – 76,161.0 |
Magic damageFinal match statistic reported by the match source. | 52,357.6 | 29 / 31 | 28,488.0 – 174,714.0 |
True damageFinal match statistic reported by the match source. | 3,992.7 | 29 / 31 | 428.0 – 10,204.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 29 / 31 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,200.4 | 29 / 31 | 2,117.9 – 5,400.3 |
Damage takenFinal match statistic reported by the match source. | 121,347.0 | 29 / 31 | 56,715.0 – 305,751.0 |
Damage mitigatedFinal match statistic reported by the match source. | 127,240.6 | 29 / 31 | 55,514.0 – 377,741.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,506.3 | 29 / 31 | 45,824.0 – 86,181.0 |
Gold spentFinal match statistic reported by the match source. | 57,487.2 | 29 / 31 | 44,613.0 – 78,315.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 29 / 31 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,969.2 | 29 / 31 | 1,673.0 – 2,295.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.5% | 29 / 31 | 78.2% – 97.5% |
Total CSFinal match statistic reported by the match source. | 1,053.7 | 29 / 31 | 788.0 – 1,405.0 |
CS / minFinal match statistic reported by the match source. | 32.6 | 29 / 31 | 29.0 – 35.6 |
Turret plates takenFinal match statistic reported by the match source. | 49.6 | 29 / 31 | 7.0 – 109.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +2.0 | 24 / 31 | -33.0 – +58.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +285.2 | 30 / 31 | -4,953.0 – +5,091.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +604.6 | 24 / 31 | -2,909.0 – +4,878.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 277.0 | 29 / 31 | 153.0 – 412.0 |
Vision score / minFinal match statistic reported by the match source. | 8.45 | 29 / 31 | 6.01 – 10.06 |
Wards placedFinal match statistic reported by the match source. | 104.8 | 29 / 31 | 65.0 – 156.0 |
Wards clearedFinal match statistic reported by the match source. | 40.1 | 29 / 31 | 17.0 – 85.0 |
Control wards placedFinal match statistic reported by the match source. | 31.6 | 29 / 31 | 17.0 – 47.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.64 | 29 / 31 | 1.22 – 2.85 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,600.6 | 29 / 31 | 3,656.9 – 26,354.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,977.7 | 29 / 31 | 1,681.2 – 21,067.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.6 | 29 / 31 | 13.3 – 20.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 29 / 31 | 13.2 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:30 | 31 / 31 | 22:27 – 45:30 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 31 / 31 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 31 / 31 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 31 / 31 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 21 / 31 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.7 | 31 / 31 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 71.0% | 31 / 31 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 38.7% | 31 / 31 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 58.1% | 31 / 31 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 41.9% | 31 / 31 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 41.9% | 31 / 31 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 61.9% | 21 / 31 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 31 team-games · 31 known results · Coverage varies by metric · — unavailable