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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
15 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.3 | 15 / 15 | 2.0 – 25.0 |
DeathsFinal match statistic reported by the match source. | 17.6 | 15 / 15 | 2.0 – 34.0 |
AssistsFinal match statistic reported by the match source. | 34.3 | 15 / 15 | 5.0 – 53.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.82 | 15 / 15 | 0.30 – 28.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.7% | 15 / 15 | 50.4% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 49.6 | 15 / 15 | 7.0 – 74.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 15 / 15 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 15 / 15 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 15 / 15 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 60.0% | 15 / 15 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 60.0% | 15 / 15 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 15 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 15 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 101,016.1 | 15 / 15 | 60,326.0 – 152,826.0 |
Physical damageFinal match statistic reported by the match source. | 50,002.4 | 15 / 15 | 27,623.0 – 81,738.0 |
Magic damageFinal match statistic reported by the match source. | 46,466.5 | 15 / 15 | 22,179.0 – 67,731.0 |
True damageFinal match statistic reported by the match source. | 4,543.3 | 15 / 15 | 884.0 – 12,854.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,797.4 | 15 / 15 | 1,887.2 – 3,612.2 |
Damage takenFinal match statistic reported by the match source. | 147,775.5 | 15 / 15 | 102,390.0 – 261,571.0 |
Damage mitigatedFinal match statistic reported by the match source. | 153,563.3 | 15 / 15 | 59,830.0 – 241,704.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 66,752.2 | 15 / 15 | 43,932.0 – 96,174.0 |
Gold spentFinal match statistic reported by the match source. | 62,811.9 | 15 / 15 | 41,300.0 – 92,490.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,866.6 | 15 / 15 | 1,566.2 – 2,107.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.1% | 15 / 15 | 85.1% – 99.5% |
Total CSFinal match statistic reported by the match source. | 1,176.5 | 15 / 15 | 861.0 – 1,515.0 |
CS / minFinal match statistic reported by the match source. | 33.1 | 15 / 15 | 28.6 – 35.5 |
Turret plates takenFinal match statistic reported by the match source. | 42.4 | 15 / 15 | 10.0 – 95.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -14.2 | 10 / 15 | -108.0 – +54.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +104.9 | 12 / 15 | -3,742.0 – +2,891.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +78.0 | 10 / 15 | -3,492.0 – +1,887.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 302.9 | 15 / 15 | 144.0 – 500.0 |
Vision score / minFinal match statistic reported by the match source. | 8.33 | 15 / 15 | 5.40 – 10.16 |
Wards placedFinal match statistic reported by the match source. | 111.3 | 15 / 15 | 51.0 – 196.0 |
Wards clearedFinal match statistic reported by the match source. | 43.8 | 15 / 15 | 16.0 – 70.0 |
Control wards placedFinal match statistic reported by the match source. | 35.7 | 15 / 15 | 13.0 – 68.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.51 | 15 / 15 | 1.05 – 1.93 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,396.3 | 15 / 15 | 4,570.0 – 62,684.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,792.7 | 15 / 15 | 1,910.1 – 34,066.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.6 | 15 / 15 | 15.8 – 20.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.2 | 15 / 15 | 13.2 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 35:46 | 15 / 15 | 26:39 – 52:58 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 15 / 15 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 15 / 15 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 15 / 15 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 4 / 15 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.6 | 15 / 15 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 15 / 15 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 15 / 15 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 46.7% | 15 / 15 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 15 / 15 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 15 / 15 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 4 / 15 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 15 team-games · 15 known results · Coverage varies by metric · — unavailable