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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
46 observed games in selected scope
2026 / MAZE GAMING
2 observed competitions across 2026.
2026 / MAZE GAMING
How the balance of wins and losses shifted from one competition to the next.
Win rate uses games with a known result.
2026 / MOST FACED OPPONENT
10 observed games 3 series
2026 / MAZE GAMING
11 players observed across five roles and 46 games.
2026 / MAZE GAMING
2 observed competitions. Follow G2's position at 15 minutes alongside its game results.
From LRS - Split 1 to LRS - Split 2, G2 averaged +104.9 then +285.2 at 15 minutes. Its observed game win rate went from 26.7% to 61.3%.
2026 / MAZE GAMING
Objective control and early action across 46 observed games.
in 22 observed games
in 20 observed games
46 observed games. Gold difference at 15 known in 42; objective sample sizes are shown per measure. Formats and opponents vary.
Observed match data · 46 team-games · 46 known results · Coverage varies by metric · — unavailable