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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
23 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.8 | 23 / 23 | 8.0 – 34.0 |
DeathsFinal match statistic reported by the match source. | 19.9 | 23 / 23 | 2.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 35.5 | 23 / 23 | 8.0 – 79.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.62 | 23 / 23 | 0.52 – 40.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.3% | 23 / 23 | 38.6% – 77.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 52.3 | 23 / 23 | 16.0 – 113.0 |
Solo killsFinal match statistic reported by the match source. | 1.6 | 23 / 23 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 23 / 23 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 23 / 23 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 23 / 23 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 23 / 23 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 60.9% | 23 / 23 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 39.1% | 23 / 23 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 738.0 | 1 / 23 | 738.0 – 738.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 1 / 23 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 91,421.0 | 23 / 23 | 47,500.0 – 153,722.0 |
Physical damageFinal match statistic reported by the match source. | 47,199.1 | 23 / 23 | 20,595.0 – 84,644.0 |
Magic damageFinal match statistic reported by the match source. | 39,827.9 | 23 / 23 | 15,517.0 – 67,563.0 |
True damageFinal match statistic reported by the match source. | 4,389.7 | 23 / 23 | 513.0 – 13,399.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 23 / 23 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,888.6 | 23 / 23 | 1,916.0 – 4,293.9 |
Damage takenFinal match statistic reported by the match source. | 118,066.3 | 23 / 23 | 62,383.0 – 214,924.0 |
Damage mitigatedFinal match statistic reported by the match source. | 111,501.6 | 23 / 23 | 62,364.0 – 267,534.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 58,803.8 | 23 / 23 | 37,034.0 – 80,799.0 |
Gold spentFinal match statistic reported by the match source. | 54,629.0 | 23 / 23 | 35,768.0 – 75,570.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 23 / 23 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,872.2 | 23 / 23 | 1,632.3 – 2,163.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.9% | 23 / 23 | 82.9% – 98.1% |
Total CSFinal match statistic reported by the match source. | 992.7 | 23 / 23 | 657.0 – 1,265.0 |
CS / minFinal match statistic reported by the match source. | 31.7 | 23 / 23 | 25.9 – 37.4 |
Turret plates takenFinal match statistic reported by the match source. | 42.8 | 23 / 23 | 3.0 – 137.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +29.9 | 20 / 23 | -95.0 – +195.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -652.2 | 23 / 23 | -7,880.0 – +4,755.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +771.3 | 20 / 23 | -2,227.0 – +5,529.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 233.4 | 23 / 23 | 147.0 – 367.0 |
Vision score / minFinal match statistic reported by the match source. | 7.40 | 23 / 23 | 6.21 – 8.95 |
Wards placedFinal match statistic reported by the match source. | 89.2 | 23 / 23 | 66.0 – 132.0 |
Wards clearedFinal match statistic reported by the match source. | 30.8 | 23 / 23 | 17.0 – 46.0 |
Control wards placedFinal match statistic reported by the match source. | 23.0 | 23 / 23 | 14.0 – 34.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.55 | 23 / 23 | 1.13 – 2.08 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,929.1 | 23 / 23 | 3,258.3 – 34,136.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,953.0 | 23 / 23 | 1,351.6 – 29,874.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.9 | 23 / 23 | 14.4 – 19.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 23 / 23 | 11.8 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 31:21 | 23 / 23 | 22:28 – 46:54 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 23 / 23 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 23 / 23 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 23 / 23 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 15 / 23 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.9 | 23 / 23 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 60.9% | 23 / 23 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 34.8% | 23 / 23 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 34.8% | 23 / 23 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 43.5% | 23 / 23 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 47.8% | 23 / 23 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 15 / 23 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 23 team-games · 23 known results · Coverage varies by metric · — unavailable