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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
9 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.3 | 9 / 9 | 9.0 – 26.0 |
DeathsFinal match statistic reported by the match source. | 16.9 | 9 / 9 | 4.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 42.4 | 9 / 9 | 14.0 – 63.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.66 | 9 / 9 | 1.28 – 21.25 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.0% | 9 / 9 | 49.2% – 77.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 61.8 | 9 / 9 | 23.0 – 85.0 |
Solo killsFinal match statistic reported by the match source. | 2.1 | 9 / 9 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.9 | 9 / 9 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 9 / 9 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 9 / 9 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 9 / 9 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 77.8% | 9 / 9 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 44.4% | 9 / 9 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 738.0 | 1 / 9 | 738.0 – 738.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 1 / 9 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 92,815.4 | 9 / 9 | 56,427.0 – 135,331.0 |
Physical damageFinal match statistic reported by the match source. | 47,346.1 | 9 / 9 | 28,945.0 – 73,806.0 |
Magic damageFinal match statistic reported by the match source. | 40,575.0 | 9 / 9 | 15,517.0 – 67,563.0 |
True damageFinal match statistic reported by the match source. | 4,889.4 | 9 / 9 | 2,356.0 – 11,830.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 9 / 9 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,747.9 | 9 / 9 | 1,916.0 – 3,709.3 |
Damage takenFinal match statistic reported by the match source. | 117,911.7 | 9 / 9 | 62,383.0 – 214,924.0 |
Damage mitigatedFinal match statistic reported by the match source. | 134,401.0 | 9 / 9 | 75,744.0 – 267,534.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,319.7 | 9 / 9 | 49,937.0 – 80,799.0 |
Gold spentFinal match statistic reported by the match source. | 59,224.2 | 9 / 9 | 48,383.0 – 75,570.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 9 / 9 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,924.7 | 9 / 9 | 1,695.7 – 2,163.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.1% | 9 / 9 | 82.9% – 97.6% |
Total CSFinal match statistic reported by the match source. | 1,059.0 | 9 / 9 | 808.0 – 1,265.0 |
CS / minFinal match statistic reported by the match source. | 31.7 | 9 / 9 | 27.0 – 37.4 |
Turret plates takenFinal match statistic reported by the match source. | 63.9 | 9 / 9 | 9.0 – 137.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +105.6 | 9 / 9 | +51.0 – +195.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +444.9 | 9 / 9 | -3,563.0 – +4,755.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +2,330.9 | 9 / 9 | -895.0 – +5,529.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 242.7 | 9 / 9 | 169.0 – 367.0 |
Vision score / minFinal match statistic reported by the match source. | 7.15 | 9 / 9 | 6.21 – 7.83 |
Wards placedFinal match statistic reported by the match source. | 92.0 | 9 / 9 | 70.0 – 132.0 |
Wards clearedFinal match statistic reported by the match source. | 31.3 | 9 / 9 | 18.0 – 43.0 |
Control wards placedFinal match statistic reported by the match source. | 22.8 | 9 / 9 | 17.0 – 34.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.44 | 9 / 9 | 1.13 – 1.90 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,981.6 | 9 / 9 | 4,849.3 – 16,818.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,808.4 | 9 / 9 | 2,253.1 – 14,064.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.5 | 9 / 9 | 14.4 – 18.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.0 | 9 / 9 | 14.2 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 33:39 | 9 / 9 | 27:14 – 46:54 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 9 / 9 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.1 | 9 / 9 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 9 / 9 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 6 / 9 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.3 | 9 / 9 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 77.8% | 9 / 9 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 44.4% | 9 / 9 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 9 / 9 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 9 / 9 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 9 / 9 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 6 / 9 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 9 team-games · 9 known results · Coverage varies by metric · — unavailable