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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
7 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 10.4 | 7 / 7 | 8.0 – 15.0 |
DeathsFinal match statistic reported by the match source. | 29.0 | 7 / 7 | 24.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 16.1 | 7 / 7 | 8.0 – 27.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 0.92 | 7 / 7 | 0.52 – 1.27 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 50.8% | 7 / 7 | 38.6% – 65.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 26.6 | 7 / 7 | 16.0 – 42.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 7 / 7 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 0.6 | 7 / 7 | 0.0 – 2.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 42.9% | 7 / 7 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 42.9% | 7 / 7 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 7 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 7 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 78,451.3 | 7 / 7 | 65,984.0 – 104,521.0 |
Physical damageFinal match statistic reported by the match source. | 39,162.7 | 7 / 7 | 20,595.0 – 51,659.0 |
Magic damageFinal match statistic reported by the match source. | 36,782.6 | 7 / 7 | 24,749.0 – 56,540.0 |
True damageFinal match statistic reported by the match source. | 2,502.1 | 7 / 7 | 751.0 – 5,904.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,651.3 | 7 / 7 | 2,474.4 – 3,145.1 |
Damage takenFinal match statistic reported by the match source. | 122,125.3 | 7 / 7 | 100,033.0 – 150,758.0 |
Damage mitigatedFinal match statistic reported by the match source. | 96,055.1 | 7 / 7 | 62,789.0 – 119,254.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 50,695.6 | 7 / 7 | 41,900.0 – 57,320.0 |
Gold spentFinal match statistic reported by the match source. | 49,035.7 | 7 / 7 | 40,342.0 – 56,221.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,717.6 | 7 / 7 | 1,632.3 – 1,831.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 96.7% | 7 / 7 | 95.6% – 98.1% |
Total CSFinal match statistic reported by the match source. | 922.7 | 7 / 7 | 657.0 – 1,132.0 |
CS / minFinal match statistic reported by the match source. | 31.2 | 7 / 7 | 25.9 – 33.8 |
Turret plates takenFinal match statistic reported by the match source. | 11.4 | 7 / 7 | 3.0 – 28.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -30.8 | 4 / 7 | -77.0 – +33.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,380.9 | 7 / 7 | -7,880.0 – +2,746.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -801.0 | 4 / 7 | -1,800.0 – +515.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 216.6 | 7 / 7 | 179.0 – 260.0 |
Vision score / minFinal match statistic reported by the match source. | 7.33 | 7 / 7 | 6.85 – 7.82 |
Wards placedFinal match statistic reported by the match source. | 85.9 | 7 / 7 | 68.0 – 106.0 |
Wards clearedFinal match statistic reported by the match source. | 29.1 | 7 / 7 | 22.0 – 41.0 |
Control wards placedFinal match statistic reported by the match source. | 24.7 | 7 / 7 | 16.0 – 31.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.55 | 7 / 7 | 1.35 – 1.83 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 4,211.2 | 7 / 7 | 3,258.3 – 6,084.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 1,748.1 | 7 / 7 | 1,351.6 – 2,388.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.2 | 7 / 7 | 15.7 – 19.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.1 | 7 / 7 | 12.6 – 15.6 |
Game timeMean known game duration in minutes and seconds. | 29:28 | 7 / 7 | 25:22 – 34:08 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 7 / 7 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.1 | 7 / 7 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.1 | 7 / 7 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 5 / 7 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 1.6 | 7 / 7 | 0.0 – 4.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 7 / 7 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 14.3% | 7 / 7 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 7 / 7 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 14.3% | 7 / 7 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 14.3% | 7 / 7 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 5 / 7 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 7 team-games · 7 known results · Coverage varies by metric · — unavailable