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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
7 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.9 | 7 / 7 | 9.0 – 34.0 |
DeathsFinal match statistic reported by the match source. | 14.7 | 7 / 7 | 2.0 – 24.0 |
AssistsFinal match statistic reported by the match source. | 45.9 | 7 / 7 | 17.0 – 79.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.47 | 7 / 7 | 1.53 – 40.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.0% | 7 / 7 | 55.7% – 76.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 65.7 | 7 / 7 | 26.0 – 113.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 7 / 7 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 2.3 | 7 / 7 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 7 / 7 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 57.1% | 7 / 7 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 28.6% | 7 / 7 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 7 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 7 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 102,597.7 | 7 / 7 | 47,500.0 – 153,722.0 |
Physical damageFinal match statistic reported by the match source. | 55,046.4 | 7 / 7 | 27,684.0 – 84,644.0 |
Magic damageFinal match statistic reported by the match source. | 41,912.7 | 7 / 7 | 19,299.0 – 62,392.0 |
True damageFinal match statistic reported by the match source. | 5,634.7 | 7 / 7 | 513.0 – 13,399.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,306.9 | 7 / 7 | 2,114.2 – 4,293.9 |
Damage takenFinal match statistic reported by the match source. | 114,206.1 | 7 / 7 | 68,272.0 – 148,384.0 |
Damage mitigatedFinal match statistic reported by the match source. | 97,506.0 | 7 / 7 | 62,364.0 – 120,207.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,820.3 | 7 / 7 | 37,034.0 – 73,871.0 |
Gold spentFinal match statistic reported by the match source. | 54,314.0 | 7 / 7 | 35,768.0 – 66,629.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,959.3 | 7 / 7 | 1,648.4 – 2,136.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.8% | 7 / 7 | 86.2% – 96.6% |
Total CSFinal match statistic reported by the match source. | 977.3 | 7 / 7 | 705.0 – 1,185.0 |
CS / minFinal match statistic reported by the match source. | 32.3 | 7 / 7 | 30.9 – 34.2 |
Turret plates takenFinal match statistic reported by the match source. | 47.0 | 7 / 7 | 5.0 – 96.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -32.7 | 7 / 7 | -95.0 – +7.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -334.0 | 7 / 7 | -3,291.0 – +2,453.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -335.4 | 7 / 7 | -2,227.0 – +1,395.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 238.4 | 7 / 7 | 147.0 – 300.0 |
Vision score / minFinal match statistic reported by the match source. | 7.80 | 7 / 7 | 6.54 – 8.95 |
Wards placedFinal match statistic reported by the match source. | 89.0 | 7 / 7 | 66.0 – 105.0 |
Wards clearedFinal match statistic reported by the match source. | 31.7 | 7 / 7 | 17.0 – 46.0 |
Control wards placedFinal match statistic reported by the match source. | 21.7 | 7 / 7 | 14.0 – 28.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.72 | 7 / 7 | 1.28 – 2.08 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,761.6 | 7 / 7 | 4,920.4 – 34,136.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,065.5 | 7 / 7 | 2,178.5 – 29,874.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.3 | 7 / 7 | 14.7 – 19.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.1 | 7 / 7 | 11.8 – 17.0 |
Game timeMean known game duration in minutes and seconds. | 30:15 | 7 / 7 | 22:28 – 35:48 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 7 / 7 | 1.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 7 / 7 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 7 / 7 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 4 / 7 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.4 | 7 / 7 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 7 / 7 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 7 / 7 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 7 / 7 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 7 / 7 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 7 / 7 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 4 / 7 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 7 team-games · 7 known results · Coverage varies by metric · — unavailable