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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
67 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.0 | 67 / 67 | 2.0 – 42.0 |
DeathsFinal match statistic reported by the match source. | 17.2 | 67 / 67 | 2.0 – 37.0 |
AssistsFinal match statistic reported by the match source. | 38.9 | 67 / 67 | 3.0 – 77.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.32 | 67 / 67 | 0.33 – 34.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.3% | 67 / 67 | 48.0% – 77.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 56.9 | 67 / 67 | 5.0 – 113.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 65 / 67 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 67 / 67 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 67 / 67 | 0.0 – 4.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 67 / 67 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 67 / 67 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 52.2% | 67 / 67 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 46.3% | 67 / 67 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 767.0 | 5 / 67 | 0.0 – 1,500.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 414.0 | 5 / 67 | 0.0 – 1,443.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 95,687.5 | 67 / 67 | 45,974.0 – 222,044.0 |
Physical damageFinal match statistic reported by the match source. | 48,155.7 | 67 / 67 | 14,700.0 – 111,894.0 |
Magic damageFinal match statistic reported by the match source. | 43,430.5 | 67 / 67 | 16,226.0 – 93,494.0 |
True damageFinal match statistic reported by the match source. | 4,097.2 | 67 / 67 | 331.0 – 26,108.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 67 / 67 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,941.6 | 67 / 67 | 1,474.9 – 4,729.4 |
Damage takenFinal match statistic reported by the match source. | 118,846.6 | 67 / 67 | 57,231.0 – 238,306.0 |
Damage mitigatedFinal match statistic reported by the match source. | 108,813.4 | 67 / 67 | 0.0 – 239,011.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,198.8 | 67 / 67 | 40,264.0 – 98,351.0 |
Gold spentFinal match statistic reported by the match source. | 56,942.1 | 67 / 67 | 0.0 – 96,420.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 67 / 67 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,970.2 | 67 / 67 | 1,590.4 – 2,408.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.1% | 67 / 67 | 0.0% – 103.7% |
Total CSFinal match statistic reported by the match source. | 1,065.7 | 67 / 67 | 773.0 – 1,593.0 |
CS / minFinal match statistic reported by the match source. | 33.2 | 67 / 67 | 28.8 – 37.6 |
Turret plates takenFinal match statistic reported by the match source. | 46.0 | 67 / 67 | 0.0 – 129.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -2.9 | 46 / 67 | -81.0 – +118.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +111.7 | 67 / 67 | -5,710.0 – +9,441.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,213.2 | 46 / 67 | -4,234.0 – +9,190.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 298.0 | 67 / 67 | 142.0 – 480.0 |
Vision score / minFinal match statistic reported by the match source. | 9.17 | 67 / 67 | 6.26 – 11.16 |
Wards placedFinal match statistic reported by the match source. | 117.1 | 67 / 67 | 58.0 – 185.0 |
Wards clearedFinal match statistic reported by the match source. | 39.6 | 67 / 67 | 18.0 – 65.0 |
Control wards placedFinal match statistic reported by the match source. | 35.2 | 67 / 67 | 16.0 – 68.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.51 | 67 / 67 | 0.87 – 2.44 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,924.1 | 67 / 67 | 3,485.7 – 40,967.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,682.0 | 67 / 67 | 1,542.4 – 31,187.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.9 | 67 / 67 | 13.7 – 21.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 67 / 67 | 12.4 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:11 | 67 / 67 | 22:18 – 48:50 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 67 / 67 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 67 / 67 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 67 / 67 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 44 / 67 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.5 | 67 / 67 | 0.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 53.7% | 67 / 67 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 43.3% | 67 / 67 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 61.2% | 67 / 67 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 46.3% | 67 / 67 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 41.8% | 67 / 67 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 93.2% | 44 / 67 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 67 team-games · 67 known results · Coverage varies by metric · — unavailable