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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
24 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.3 | 24 / 24 | 6.0 – 35.0 |
DeathsFinal match statistic reported by the match source. | 18.3 | 24 / 24 | 2.0 – 30.0 |
AssistsFinal match statistic reported by the match source. | 35.8 | 24 / 24 | 9.0 – 74.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.91 | 24 / 24 | 0.63 – 34.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.1% | 24 / 24 | 49.2% – 77.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 53.2 | 24 / 24 | 15.0 – 107.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 22 / 24 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 24 / 24 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 24 / 24 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 24 / 24 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 24 / 24 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 45.8% | 24 / 24 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 41.7% | 24 / 24 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 841.7 | 3 / 24 | 0.0 – 1,500.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 565.7 | 3 / 24 | 0.0 – 1,443.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 88,833.7 | 24 / 24 | 48,378.0 – 156,784.0 |
Physical damageFinal match statistic reported by the match source. | 44,764.5 | 24 / 24 | 14,700.0 – 85,819.0 |
Magic damageFinal match statistic reported by the match source. | 40,431.5 | 24 / 24 | 20,940.0 – 74,408.0 |
True damageFinal match statistic reported by the match source. | 3,633.9 | 24 / 24 | 331.0 – 9,739.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 24 / 24 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,772.7 | 24 / 24 | 1,474.9 – 4,494.4 |
Damage takenFinal match statistic reported by the match source. | 117,255.5 | 24 / 24 | 57,231.0 – 208,723.0 |
Damage mitigatedFinal match statistic reported by the match source. | 102,215.9 | 24 / 24 | 0.0 – 222,954.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,883.8 | 24 / 24 | 45,019.0 – 86,604.0 |
Gold spentFinal match statistic reported by the match source. | 53,020.1 | 24 / 24 | 0.0 – 78,913.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 24 / 24 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,952.0 | 24 / 24 | 1,664.3 – 2,372.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 85.7% | 24 / 24 | 0.0% – 103.7% |
Total CSFinal match statistic reported by the match source. | 1,046.0 | 24 / 24 | 817.0 – 1,514.0 |
CS / minFinal match statistic reported by the match source. | 33.0 | 24 / 24 | 29.8 – 36.6 |
Turret plates takenFinal match statistic reported by the match source. | 44.2 | 24 / 24 | 0.0 – 129.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -4.6 | 17 / 24 | -81.0 – +118.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +542.5 | 24 / 24 | -5,475.0 – +9,222.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +411.4 | 17 / 24 | -4,234.0 – +7,947.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 305.6 | 24 / 24 | 173.0 – 471.0 |
Vision score / minFinal match statistic reported by the match source. | 9.54 | 24 / 24 | 7.75 – 11.16 |
Wards placedFinal match statistic reported by the match source. | 117.1 | 24 / 24 | 66.0 – 172.0 |
Wards clearedFinal match statistic reported by the match source. | 41.3 | 24 / 24 | 21.0 – 65.0 |
Control wards placedFinal match statistic reported by the match source. | 36.0 | 24 / 24 | 18.0 – 58.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.44 | 24 / 24 | 0.87 – 1.89 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,425.0 | 24 / 24 | 3,632.8 – 28,615.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,390.9 | 24 / 24 | 1,699.5 – 26,129.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.9 | 24 / 24 | 14.2 – 20.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.3 | 24 / 24 | 13.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 31:49 | 24 / 24 | 22:19 – 44:44 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 24 / 24 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 24 / 24 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 24 / 24 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 22 / 24 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.2 | 24 / 24 | 1.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 24 / 24 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 45.8% | 24 / 24 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 24 / 24 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 41.7% | 24 / 24 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 41.7% | 24 / 24 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 90.9% | 22 / 24 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 24 team-games · 24 known results · Coverage varies by metric · — unavailable