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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
24 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 19.4 | 24 / 24 | 2.0 – 42.0 |
DeathsFinal match statistic reported by the match source. | 15.9 | 24 / 24 | 2.0 – 37.0 |
AssistsFinal match statistic reported by the match source. | 40.8 | 24 / 24 | 3.0 – 73.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.79 | 24 / 24 | 0.33 – 26.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.5% | 24 / 24 | 48.0% – 72.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 60.1 | 24 / 24 | 5.0 – 113.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 24 / 24 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 24 / 24 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.6 | 24 / 24 | 0.0 – 4.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 24 / 24 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 24 / 24 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 58.3% | 24 / 24 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 45.8% | 24 / 24 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 655.0 | 2 / 24 | 0.0 – 1,310.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 186.5 | 2 / 24 | 0.0 – 373.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 96,006.1 | 24 / 24 | 45,974.0 – 155,091.0 |
Physical damageFinal match statistic reported by the match source. | 49,544.8 | 24 / 24 | 20,686.0 – 103,607.0 |
Magic damageFinal match statistic reported by the match source. | 42,328.2 | 24 / 24 | 16,226.0 – 93,494.0 |
True damageFinal match statistic reported by the match source. | 4,129.2 | 24 / 24 | 457.0 – 16,327.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 24 / 24 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,956.0 | 24 / 24 | 1,628.8 – 4,296.1 |
Damage takenFinal match statistic reported by the match source. | 117,865.9 | 24 / 24 | 72,407.0 – 220,497.0 |
Damage mitigatedFinal match statistic reported by the match source. | 108,727.4 | 24 / 24 | 52,768.0 – 218,383.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,971.0 | 24 / 24 | 40,264.0 – 98,351.0 |
Gold spentFinal match statistic reported by the match source. | 58,870.6 | 24 / 24 | 38,200.0 – 96,420.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 24 / 24 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,993.1 | 24 / 24 | 1,590.4 – 2,391.9 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.0% | 24 / 24 | 80.9% – 103.1% |
Total CSFinal match statistic reported by the match source. | 1,064.0 | 24 / 24 | 811.0 – 1,593.0 |
CS / minFinal match statistic reported by the match source. | 33.2 | 24 / 24 | 28.8 – 37.0 |
Turret plates takenFinal match statistic reported by the match source. | 49.2 | 24 / 24 | 5.0 – 116.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +0.8 | 18 / 24 | -79.0 – +83.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +326.6 | 24 / 24 | -5,710.0 – +9,441.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,757.4 | 18 / 24 | -2,874.0 – +7,588.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 287.0 | 24 / 24 | 142.0 – 480.0 |
Vision score / minFinal match statistic reported by the match source. | 8.77 | 24 / 24 | 6.26 – 11.02 |
Wards placedFinal match statistic reported by the match source. | 112.1 | 24 / 24 | 58.0 – 185.0 |
Wards clearedFinal match statistic reported by the match source. | 38.4 | 24 / 24 | 18.0 – 62.0 |
Control wards placedFinal match statistic reported by the match source. | 33.0 | 24 / 24 | 16.0 – 68.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.50 | 24 / 24 | 0.97 – 1.97 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,424.6 | 24 / 24 | 4,443.4 – 40,967.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,029.7 | 24 / 24 | 2,079.1 – 31,187.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.6 | 24 / 24 | 13.7 – 21.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 24 / 24 | 12.6 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:12 | 24 / 24 | 22:40 – 48:50 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 24 / 24 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 24 / 24 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 24 / 24 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 12 / 24 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.9 | 24 / 24 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 58.3% | 24 / 24 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 45.8% | 24 / 24 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 62.5% | 24 / 24 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 54.2% | 24 / 24 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 41.7% | 24 / 24 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 12 / 24 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 24 team-games · 24 known results · Coverage varies by metric · — unavailable