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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
11 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.1 | 11 / 11 | 5.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 19.1 | 11 / 11 | 7.0 – 34.0 |
AssistsFinal match statistic reported by the match source. | 40.5 | 11 / 11 | 9.0 – 77.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.02 | 11 / 11 | 0.64 – 9.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.8% | 11 / 11 | 51.4% – 76.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 57.6 | 11 / 11 | 14.0 – 107.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 11 / 11 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 11 / 11 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 11 / 11 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 11 / 11 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 11 / 11 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 36.4% | 11 / 11 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 36.4% | 11 / 11 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 11 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 11 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 105,139.7 | 11 / 11 | 56,462.0 – 222,044.0 |
Physical damageFinal match statistic reported by the match source. | 50,910.0 | 11 / 11 | 22,118.0 – 111,894.0 |
Magic damageFinal match statistic reported by the match source. | 48,676.7 | 11 / 11 | 31,148.0 – 84,035.0 |
True damageFinal match statistic reported by the match source. | 5,547.9 | 11 / 11 | 765.0 – 26,108.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,081.0 | 11 / 11 | 1,888.4 – 4,729.4 |
Damage takenFinal match statistic reported by the match source. | 127,239.4 | 11 / 11 | 88,200.0 – 238,306.0 |
Damage mitigatedFinal match statistic reported by the match source. | 128,650.8 | 11 / 11 | 61,011.0 – 239,011.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,447.4 | 11 / 11 | 41,645.0 – 91,149.0 |
Gold spentFinal match statistic reported by the match source. | 60,725.4 | 11 / 11 | 39,715.0 – 85,293.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,932.0 | 11 / 11 | 1,653.7 – 2,175.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.2% | 11 / 11 | 88.3% – 98.1% |
Total CSFinal match statistic reported by the match source. | 1,104.0 | 11 / 11 | 773.0 – 1,434.0 |
CS / minFinal match statistic reported by the match source. | 33.3 | 11 / 11 | 30.5 – 35.3 |
Turret plates takenFinal match statistic reported by the match source. | 37.7 | 11 / 11 | 1.0 – 75.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -7.3 | 3 / 11 | -24.0 – +3.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,218.0 | 11 / 11 | -5,540.0 – +1,270.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,451.0 | 3 / 11 | -2,316.0 – +3,609.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 303.4 | 11 / 11 | 195.0 – 460.0 |
Vision score / minFinal match statistic reported by the match source. | 9.04 | 11 / 11 | 7.74 – 10.98 |
Wards placedFinal match statistic reported by the match source. | 127.5 | 11 / 11 | 94.0 – 185.0 |
Wards clearedFinal match statistic reported by the match source. | 36.2 | 11 / 11 | 18.0 – 60.0 |
Control wards placedFinal match statistic reported by the match source. | 39.1 | 11 / 11 | 27.0 – 55.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.63 | 11 / 11 | 1.05 – 2.44 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,664.9 | 11 / 11 | 3,485.7 – 15,964.9 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,375.8 | 11 / 11 | 1,542.4 – 9,277.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 11 / 11 | 15.2 – 19.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 11 / 11 | 12.4 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 33:14 | 11 / 11 | 25:11 – 46:57 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 11 / 11 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 11 / 11 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 11 / 11 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 5 / 11 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.9 | 11 / 11 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 11 / 11 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 27.3% | 11 / 11 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 11 / 11 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 27.3% | 11 / 11 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 11 / 11 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 5 / 11 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 11 team-games · 11 known results · Coverage varies by metric · — unavailable