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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
51 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 24.8 | 51 / 51 | 4.0 – 43.0 |
DeathsFinal match statistic reported by the match source. | 11.9 | 51 / 51 | 2.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 47.9 | 49 / 51 | 5.0 – 76.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 6.12 | 49 / 51 | 0.70 – 42.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.9% | 49 / 51 | 42.2% – 74.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 72.2 | 49 / 51 | 9.0 – 110.0 |
Solo killsFinal match statistic reported by the match source. | 2.3 | 47 / 51 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.9 | 49 / 51 | 0.0 – 8.0 |
Triple killsFinal match statistic reported by the match source. | 0.6 | 49 / 51 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 49 / 51 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 49 / 51 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 65.3% | 49 / 51 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 44.9% | 49 / 51 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 440.7 | 3 / 51 | 39.0 – 687.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 742.0 | 3 / 51 | 95.0 – 1,636.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 97,426.9 | 49 / 51 | 41,019.0 – 146,210.0 |
Physical damageFinal match statistic reported by the match source. | 52,641.3 | 49 / 51 | 23,289.0 – 84,526.0 |
Magic damageFinal match statistic reported by the match source. | 40,758.2 | 49 / 51 | 13,269.0 – 72,616.0 |
True damageFinal match statistic reported by the match source. | 4,023.0 | 49 / 51 | 530.0 – 20,250.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 49 / 51 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,562.8 | 49 / 51 | 1,614.9 – 5,421.8 |
Damage takenFinal match statistic reported by the match source. | 106,307.8 | 49 / 51 | 54,559.0 – 195,963.0 |
Damage mitigatedFinal match statistic reported by the match source. | 92,600.2 | 49 / 51 | 40,004.0 – 230,382.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,993.1 | 49 / 51 | 40,933.0 – 85,520.0 |
Gold spentFinal match statistic reported by the match source. | 53,176.8 | 49 / 51 | 33,438.0 – 79,388.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 49 / 51 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,181.8 | 49 / 51 | 1,636.0 – 2,565.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 88.6% | 49 / 51 | 67.5% – 100.3% |
Total CSFinal match statistic reported by the match source. | 976.4 | 49 / 51 | 595.0 – 1,591.0 |
CS / minFinal match statistic reported by the match source. | 35.0 | 49 / 51 | 31.3 – 38.5 |
Turret plates takenFinal match statistic reported by the match source. | 60.7 | 49 / 51 | 12.0 – 113.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +49.3 | 46 / 51 | -38.0 – +152.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +3,464.0 | 51 / 51 | -2,665.0 – +14,663.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +2,184.9 | 46 / 51 | -4,308.0 – +9,769.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 234.7 | 49 / 51 | 99.0 – 419.0 |
Vision score / minFinal match statistic reported by the match source. | 8.24 | 49 / 51 | 5.84 – 10.35 |
Wards placedFinal match statistic reported by the match source. | 87.3 | 49 / 51 | 36.0 – 160.0 |
Wards clearedFinal match statistic reported by the match source. | 32.4 | 49 / 51 | 7.0 – 75.0 |
Control wards placedFinal match statistic reported by the match source. | 23.9 | 49 / 51 | 10.0 – 48.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.62 | 49 / 51 | 0.93 – 2.14 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,012.2 | 49 / 51 | 4,581.9 – 41,546.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,085.9 | 49 / 51 | 1,825.8 – 24,236.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.3 | 49 / 51 | 13.1 – 22.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.0 | 49 / 51 | 11.2 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 27:58 | 51 / 51 | 16:40 – 44:11 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 51 / 51 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 51 / 51 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 51 / 51 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.9 | 25 / 51 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 8.4 | 51 / 51 | 2.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 51 / 51 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 78.4% | 51 / 51 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 62.7% | 51 / 51 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 78.4% | 51 / 51 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 51 / 51 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 96.0% | 25 / 51 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 51 team-games · 51 known results · Coverage varies by metric · — unavailable