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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
10 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.9 | 10 / 10 | 4.0 – 34.0 |
DeathsFinal match statistic reported by the match source. | 15.6 | 10 / 10 | 8.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 43.0 | 10 / 10 | 5.0 – 76.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.97 | 10 / 10 | 0.70 – 12.22 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.0% | 10 / 10 | 42.2% – 72.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 61.9 | 10 / 10 | 9.0 – 110.0 |
Solo killsFinal match statistic reported by the match source. | 1.8 | 9 / 10 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 2.1 | 10 / 10 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 10 / 10 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 10 / 10 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 10 / 10 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 60.0% | 10 / 10 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 10 / 10 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 317.5 | 2 / 10 | 39.0 – 596.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 295.0 | 2 / 10 | 95.0 – 495.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 90,557.4 | 10 / 10 | 41,019.0 – 122,440.0 |
Physical damageFinal match statistic reported by the match source. | 47,323.8 | 10 / 10 | 23,289.0 – 69,778.0 |
Magic damageFinal match statistic reported by the match source. | 38,904.2 | 10 / 10 | 13,269.0 – 67,664.0 |
True damageFinal match statistic reported by the match source. | 4,324.8 | 10 / 10 | 1,648.0 – 15,639.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 10 / 10 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,853.4 | 10 / 10 | 1,614.9 – 4,069.0 |
Damage takenFinal match statistic reported by the match source. | 120,907.3 | 10 / 10 | 72,988.0 – 193,542.0 |
Damage mitigatedFinal match statistic reported by the match source. | 108,090.7 | 10 / 10 | 50,439.0 – 230,382.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,598.6 | 10 / 10 | 44,007.0 – 75,191.0 |
Gold spentFinal match statistic reported by the match source. | 56,346.4 | 10 / 10 | 41,430.0 – 75,230.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 10 / 10 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,946.5 | 10 / 10 | 1,636.0 – 2,250.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.5% | 10 / 10 | 67.5% – 100.3% |
Total CSFinal match statistic reported by the match source. | 1,072.8 | 10 / 10 | 862.0 – 1,414.0 |
CS / minFinal match statistic reported by the match source. | 33.8 | 10 / 10 | 31.9 – 38.1 |
Turret plates takenFinal match statistic reported by the match source. | 50.0 | 10 / 10 | 12.0 – 102.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +22.6 | 10 / 10 | -17.0 – +72.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +708.8 | 10 / 10 | -2,665.0 – +5,763.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +459.2 | 10 / 10 | -1,504.0 – +3,598.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 282.4 | 10 / 10 | 214.0 – 410.0 |
Vision score / minFinal match statistic reported by the match source. | 8.85 | 10 / 10 | 7.83 – 9.65 |
Wards placedFinal match statistic reported by the match source. | 104.7 | 10 / 10 | 81.0 – 149.0 |
Wards clearedFinal match statistic reported by the match source. | 42.2 | 10 / 10 | 24.0 – 63.0 |
Control wards placedFinal match statistic reported by the match source. | 29.4 | 10 / 10 | 19.0 – 48.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.47 | 10 / 10 | 0.93 – 1.89 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,750.5 | 10 / 10 | 4,581.9 – 14,330.9 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,948.6 | 10 / 10 | 1,825.8 – 8,132.4 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 10 / 10 | 14.2 – 22.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 10 / 10 | 13.6 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 31:48 | 10 / 10 | 25:24 – 42:29 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 10 / 10 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 10 / 10 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 10 / 10 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 6 / 10 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.2 | 10 / 10 | 2.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 70.0% | 10 / 10 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 10 / 10 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 10 / 10 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 70.0% | 10 / 10 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 10 / 10 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 6 / 10 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 10 team-games · 10 known results · Coverage varies by metric · — unavailable