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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
17 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 29.4 | 17 / 17 | 16.0 – 43.0 |
DeathsFinal match statistic reported by the match source. | 10.7 | 17 / 17 | 2.0 – 22.0 |
AssistsFinal match statistic reported by the match source. | 52.5 | 15 / 17 | 30.0 – 66.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 7.87 | 15 / 17 | 3.50 – 42.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.5% | 15 / 17 | 45.3% – 72.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 80.8 | 15 / 17 | 46.0 – 102.0 |
Solo killsFinal match statistic reported by the match source. | 2.6 | 15 / 17 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 3.6 | 15 / 17 | 1.0 – 8.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 15 / 17 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 15 / 17 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 15 / 17 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 66.7% | 15 / 17 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 46.7% | 15 / 17 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 17 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 17 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 99,026.1 | 15 / 17 | 66,239.0 – 138,214.0 |
Physical damageFinal match statistic reported by the match source. | 52,685.6 | 15 / 17 | 38,242.0 – 84,526.0 |
Magic damageFinal match statistic reported by the match source. | 42,597.5 | 15 / 17 | 21,097.0 – 68,568.0 |
True damageFinal match statistic reported by the match source. | 3,738.3 | 15 / 17 | 530.0 – 8,797.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 15 / 17 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,801.7 | 15 / 17 | 2,545.6 – 5,069.2 |
Damage takenFinal match statistic reported by the match source. | 98,549.1 | 15 / 17 | 77,423.0 – 133,454.0 |
Damage mitigatedFinal match statistic reported by the match source. | 89,138.1 | 15 / 17 | 46,574.0 – 152,385.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,769.8 | 15 / 17 | 45,011.0 – 74,616.0 |
Gold spentFinal match statistic reported by the match source. | 53,175.6 | 15 / 17 | 38,473.0 – 68,205.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 15 / 17 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,293.4 | 15 / 17 | 2,138.3 – 2,512.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 89.0% | 15 / 17 | 83.5% – 94.3% |
Total CSFinal match statistic reported by the match source. | 928.9 | 15 / 17 | 651.0 – 1,256.0 |
CS / minFinal match statistic reported by the match source. | 35.4 | 15 / 17 | 32.1 – 38.5 |
Turret plates takenFinal match statistic reported by the match source. | 65.1 | 15 / 17 | 51.0 – 93.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +62.0 | 13 / 17 | +10.0 – +142.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +4,374.4 | 17 / 17 | -1,647.0 – +10,517.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +3,426.8 | 13 / 17 | -520.0 – +9,622.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 215.3 | 15 / 17 | 127.0 – 326.0 |
Vision score / minFinal match statistic reported by the match source. | 8.10 | 15 / 17 | 6.69 – 9.92 |
Wards placedFinal match statistic reported by the match source. | 82.7 | 15 / 17 | 54.0 – 127.0 |
Wards clearedFinal match statistic reported by the match source. | 27.9 | 15 / 17 | 7.0 – 48.0 |
Control wards placedFinal match statistic reported by the match source. | 21.5 | 15 / 17 | 11.0 – 33.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.66 | 15 / 17 | 1.17 – 2.02 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,598.9 | 15 / 17 | 5,793.5 – 41,546.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,821.7 | 15 / 17 | 3,391.6 – 24,236.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 15.5 | 15 / 17 | 13.1 – 17.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.9 | 15 / 17 | 11.6 – 17.2 |
Game timeMean known game duration in minutes and seconds. | 26:29 | 17 / 17 | 18:32 – 32:51 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 17 / 17 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 17 / 17 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 17 / 17 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 8 / 17 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 9.5 | 17 / 17 | 8.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 64.7% | 17 / 17 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 88.2% | 17 / 17 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 52.9% | 17 / 17 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 94.1% | 17 / 17 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 82.4% | 17 / 17 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 8 / 17 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 17 team-games · 17 known results · Coverage varies by metric · — unavailable