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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
12 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.3 | 12 / 12 | 2.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 13.3 | 12 / 12 | 6.0 – 23.0 |
AssistsFinal match statistic reported by the match source. | 25.8 | 12 / 12 | 2.0 – 70.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.95 | 12 / 12 | 0.29 – 11.57 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 57.4% | 12 / 12 | 33.3% – 70.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 39.1 | 12 / 12 | 5.0 – 99.0 |
Solo killsFinal match statistic reported by the match source. | 2.0 | 12 / 12 | 0.0 – 8.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 12 / 12 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 12 / 12 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 12 / 12 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 12 / 12 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 33.3% | 12 / 12 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 8.3% | 12 / 12 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 12 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 12 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 87,751.0 | 12 / 12 | 43,040.0 – 136,659.0 |
Physical damageFinal match statistic reported by the match source. | 41,828.0 | 12 / 12 | 21,717.0 – 66,382.0 |
Magic damageFinal match statistic reported by the match source. | 40,672.7 | 12 / 12 | 18,795.0 – 78,751.0 |
True damageFinal match statistic reported by the match source. | 5,246.8 | 12 / 12 | 559.0 – 15,100.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 12 / 12 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,680.3 | 12 / 12 | 1,714.2 – 3,662.5 |
Damage takenFinal match statistic reported by the match source. | 117,114.6 | 12 / 12 | 69,710.0 – 156,065.0 |
Damage mitigatedFinal match statistic reported by the match source. | 120,816.3 | 12 / 12 | 45,981.0 – 196,320.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,435.3 | 12 / 12 | 43,068.0 – 85,083.0 |
Gold spentFinal match statistic reported by the match source. | 58,177.5 | 12 / 12 | 41,895.0 – 73,100.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 12 / 12 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,963.5 | 12 / 12 | 1,758.5 – 2,222.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.7% | 12 / 12 | 85.9% – 98.5% |
Total CSFinal match statistic reported by the match source. | 1,210.5 | 12 / 12 | 850.0 – 1,654.0 |
CS / minFinal match statistic reported by the match source. | 37.6 | 12 / 12 | 35.0 – 41.0 |
Turret plates takenFinal match statistic reported by the match source. | 38.6 | 12 / 12 | 7.0 – 88.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +13.5 | 11 / 12 | -45.0 – +70.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +230.4 | 12 / 12 | -3,389.0 – +4,486.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +747.0 | 11 / 12 | -2,228.0 – +3,633.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 283.8 | 12 / 12 | 192.0 – 398.0 |
Vision score / minFinal match statistic reported by the match source. | 8.75 | 12 / 12 | 7.72 – 10.51 |
Wards placedFinal match statistic reported by the match source. | 103.8 | 12 / 12 | 72.0 – 138.0 |
Wards clearedFinal match statistic reported by the match source. | 42.7 | 12 / 12 | 22.0 – 74.0 |
Control wards placedFinal match statistic reported by the match source. | 26.2 | 12 / 12 | 16.0 – 33.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.38 | 12 / 12 | 0.97 – 1.65 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,838.8 | 12 / 12 | 4,100.6 – 19,179.2 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,787.6 | 12 / 12 | 2,533.4 – 12,138.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 19.1 | 12 / 12 | 16.7 – 23.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 12 / 12 | 12.6 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 32:08 | 12 / 12 | 24:16 – 41:15 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 12 / 12 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 12 / 12 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 12 / 12 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 8 / 12 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.2 | 12 / 12 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 12 / 12 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 12 / 12 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 58.3% | 12 / 12 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 41.7% | 12 / 12 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 12 / 12 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 8 / 12 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 12 team-games · 12 known results · Coverage varies by metric · — unavailable