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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
12 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.3 | 12 / 12 | 5.0 – 26.0 |
DeathsFinal match statistic reported by the match source. | 19.7 | 12 / 12 | 11.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 32.9 | 12 / 12 | 7.0 – 60.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.40 | 12 / 12 | 0.42 – 7.82 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 65.1% | 12 / 12 | 43.3% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 47.2 | 12 / 12 | 13.0 – 86.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 12 / 12 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 12 / 12 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 12 / 12 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.3 | 12 / 12 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 12 / 12 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 41.7% | 12 / 12 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 33.3% | 12 / 12 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 12 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 12 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 82,189.9 | 12 / 12 | 33,107.0 – 119,305.0 |
Physical damageFinal match statistic reported by the match source. | 38,134.6 | 12 / 12 | 14,449.0 – 50,647.0 |
Magic damageFinal match statistic reported by the match source. | 38,790.3 | 12 / 12 | 15,185.0 – 68,020.0 |
True damageFinal match statistic reported by the match source. | 5,261.4 | 12 / 12 | 636.0 – 18,563.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 12 / 12 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,518.4 | 12 / 12 | 1,510.6 – 3,308.9 |
Damage takenFinal match statistic reported by the match source. | 115,606.8 | 12 / 12 | 71,006.0 – 146,911.0 |
Damage mitigatedFinal match statistic reported by the match source. | 119,837.5 | 12 / 12 | 55,187.0 – 174,557.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,852.9 | 12 / 12 | 35,568.0 – 82,494.0 |
Gold spentFinal match statistic reported by the match source. | 56,471.3 | 12 / 12 | 33,585.0 – 73,638.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 12 / 12 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,873.1 | 12 / 12 | 1,622.9 – 2,119.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.8% | 12 / 12 | 84.0% – 97.0% |
Total CSFinal match statistic reported by the match source. | 1,080.3 | 12 / 12 | 709.0 – 1,387.0 |
CS / minFinal match statistic reported by the match source. | 33.4 | 12 / 12 | 32.1 – 35.6 |
Turret plates takenFinal match statistic reported by the match source. | 31.7 | 12 / 12 | 2.0 – 94.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -33.6 | 10 / 12 | -138.0 – +45.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,172.2 | 12 / 12 | -8,097.0 – +2,985.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,547.4 | 10 / 12 | -6,105.0 – +1,686.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 270.5 | 12 / 12 | 133.0 – 398.0 |
Vision score / minFinal match statistic reported by the match source. | 8.21 | 12 / 12 | 6.07 – 10.32 |
Wards placedFinal match statistic reported by the match source. | 104.8 | 12 / 12 | 62.0 – 139.0 |
Wards clearedFinal match statistic reported by the match source. | 38.8 | 12 / 12 | 16.0 – 71.0 |
Control wards placedFinal match statistic reported by the match source. | 29.3 | 12 / 12 | 13.0 – 43.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.35 | 12 / 12 | 0.93 – 1.67 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,878.3 | 12 / 12 | 3,945.8 – 11,302.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,094.2 | 12 / 12 | 1,613.5 – 7,499.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.8 | 12 / 12 | 16.2 – 19.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 12 / 12 | 11.6 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:11 | 12 / 12 | 21:55 – 38:55 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 12 / 12 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 12 / 12 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 12 / 12 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 4 / 12 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.3 | 12 / 12 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 41.7% | 12 / 12 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 41.7% | 12 / 12 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 12 / 12 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 12 / 12 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 8.3% | 12 / 12 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 4 / 12 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 12 team-games · 12 known results · Coverage varies by metric · — unavailable