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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
123 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 20.0 | 123 / 123 | 3.0 – 37.0 |
DeathsFinal match statistic reported by the match source. | 13.7 | 123 / 123 | 0.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 42.9 | 119 / 123 | 7.0 – 86.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.61 | 119 / 123 | 0.47 – 64.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.9% | 119 / 123 | 42.9% – 83.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 62.9 | 119 / 123 | 10.0 – 116.0 |
Solo killsFinal match statistic reported by the match source. | 1.5 | 117 / 123 | 0.0 – 8.0 |
Double killsFinal match statistic reported by the match source. | 2.3 | 119 / 123 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 119 / 123 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 119 / 123 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 119 / 123 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 56.3% | 119 / 123 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 49.6% | 119 / 123 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 10.8 | 6 / 123 | 0.0 – 60.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 1,107.2 | 6 / 123 | 390.0 – 2,302.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 96,402.5 | 119 / 123 | 52,031.0 – 183,562.0 |
Physical damageFinal match statistic reported by the match source. | 48,408.5 | 119 / 123 | 18,489.0 – 107,035.0 |
Magic damageFinal match statistic reported by the match source. | 43,810.4 | 119 / 123 | 21,148.0 – 92,923.0 |
True damageFinal match statistic reported by the match source. | 4,179.7 | 119 / 123 | 229.0 – 18,761.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 119 / 123 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,172.9 | 119 / 123 | 1,928.3 – 4,936.2 |
Damage takenFinal match statistic reported by the match source. | 113,216.6 | 119 / 123 | 62,698.0 – 215,685.0 |
Damage mitigatedFinal match statistic reported by the match source. | 106,378.9 | 119 / 123 | 45,645.0 – 219,423.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,410.8 | 119 / 123 | 45,222.0 – 92,380.0 |
Gold spentFinal match statistic reported by the match source. | 56,805.5 | 119 / 123 | 41,440.0 – 83,643.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 119 / 123 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,107.2 | 119 / 123 | 1,652.6 – 2,565.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 89.6% | 119 / 123 | 69.2% – 99.8% |
Total CSFinal match statistic reported by the match source. | 1,091.3 | 119 / 123 | 833.0 – 1,573.0 |
CS / minFinal match statistic reported by the match source. | 36.2 | 119 / 123 | 31.6 – 42.4 |
Turret plates takenFinal match statistic reported by the match source. | 53.2 | 119 / 123 | 4.0 – 117.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +21.6 | 112 / 123 | -60.0 – +131.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,367.4 | 123 / 123 | -6,274.0 – +11,571.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,315.8 | 112 / 123 | -5,599.0 – +9,346.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 268.2 | 119 / 123 | 147.0 – 464.0 |
Vision score / minFinal match statistic reported by the match source. | 8.77 | 119 / 123 | 6.40 – 11.78 |
Wards placedFinal match statistic reported by the match source. | 91.7 | 119 / 123 | 59.0 – 156.0 |
Wards clearedFinal match statistic reported by the match source. | 43.8 | 119 / 123 | 18.0 – 86.0 |
Control wards placedFinal match statistic reported by the match source. | 22.8 | 119 / 123 | 12.0 – 41.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.52 | 119 / 123 | 1.05 – 2.33 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,257.1 | 118 / 123 | 3,602.0 – 73,092.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,613.7 | 118 / 123 | 1,413.2 – 52,440.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.2 | 119 / 123 | 14.2 – 21.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 119 / 123 | 13.0 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 30:35 | 123 / 123 | 22:06 – 45:50 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 123 / 123 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 123 / 123 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 123 / 123 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 82 / 123 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.5 | 123 / 123 | 0.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 57.7% | 123 / 123 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 60.2% | 123 / 123 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 56.1% | 123 / 123 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 65.0% | 123 / 123 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 61.0% | 123 / 123 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 86.6% | 82 / 123 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 123 team-games · 123 known results · Coverage varies by metric · — unavailable