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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 21.7 | 9 / 9 | 6.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 15.4 | 9 / 9 | 6.0 – 21.0 |
AssistsFinal match statistic reported by the match source. | 45.9 | 9 / 9 | 9.0 – 83.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.37 | 9 / 9 | 0.71 – 8.92 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.6% | 9 / 9 | 46.7% – 78.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 67.6 | 9 / 9 | 15.0 – 116.0 |
Solo killsFinal match statistic reported by the match source. | 1.9 | 9 / 9 | 0.0 – 8.0 |
Double killsFinal match statistic reported by the match source. | 2.2 | 9 / 9 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.9 | 9 / 9 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 9 / 9 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 9 / 9 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 55.6% | 9 / 9 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 44.4% | 9 / 9 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 9 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 9 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 88,545.0 | 9 / 9 | 52,031.0 – 136,599.0 |
Physical damageFinal match statistic reported by the match source. | 42,013.2 | 9 / 9 | 19,813.0 – 66,508.0 |
Magic damageFinal match statistic reported by the match source. | 40,980.0 | 9 / 9 | 21,148.0 – 66,968.0 |
True damageFinal match statistic reported by the match source. | 5,548.2 | 9 / 9 | 1,089.0 – 12,421.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 9 / 9 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,912.6 | 9 / 9 | 1,928.3 – 3,730.5 |
Damage takenFinal match statistic reported by the match source. | 110,564.6 | 9 / 9 | 64,944.0 – 161,088.0 |
Damage mitigatedFinal match statistic reported by the match source. | 103,984.7 | 9 / 9 | 62,653.0 – 162,814.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,818.7 | 9 / 9 | 46,913.0 – 77,104.0 |
Gold spentFinal match statistic reported by the match source. | 55,310.4 | 9 / 9 | 45,130.0 – 65,863.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 9 / 9 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,106.6 | 9 / 9 | 1,738.6 – 2,340.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 88.0% | 9 / 9 | 83.2% – 97.3% |
Total CSFinal match statistic reported by the match source. | 1,046.4 | 9 / 9 | 833.0 – 1,252.0 |
CS / minFinal match statistic reported by the match source. | 35.1 | 9 / 9 | 32.3 – 39.9 |
Turret plates takenFinal match statistic reported by the match source. | 56.0 | 9 / 9 | 8.0 – 84.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +10.1 | 9 / 9 | -59.0 – +89.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -282.8 | 9 / 9 | -6,274.0 – +5,160.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +206.3 | 9 / 9 | -5,599.0 – +4,357.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 247.4 | 9 / 9 | 181.0 – 343.0 |
Vision score / minFinal match statistic reported by the match source. | 8.20 | 9 / 9 | 6.74 – 9.94 |
Wards placedFinal match statistic reported by the match source. | 85.4 | 9 / 9 | 61.0 – 110.0 |
Wards clearedFinal match statistic reported by the match source. | 40.2 | 9 / 9 | 27.0 – 65.0 |
Control wards placedFinal match statistic reported by the match source. | 20.7 | 9 / 9 | 12.0 – 31.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.41 | 9 / 9 | 1.08 – 1.82 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,158.9 | 9 / 9 | 4,532.3 – 10,824.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,067.4 | 9 / 9 | 2,234.0 – 8,909.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.7 | 9 / 9 | 14.5 – 20.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 9 / 9 | 14.0 – 17.6 |
Game timeMean known game duration in minutes and seconds. | 29:56 | 9 / 9 | 23:27 – 36:37 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 3.2 | 9 / 9 | 1.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.9 | 9 / 9 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 9 / 9 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 8 / 9 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.6 | 9 / 9 | 1.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 9 / 9 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 44.4% | 9 / 9 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 9 / 9 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 9 / 9 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 9 / 9 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 8 / 9 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 9 team-games · 9 known results · Coverage varies by metric · — unavailable