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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
20 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 22.2 | 20 / 20 | 3.0 – 34.0 |
DeathsFinal match statistic reported by the match source. | 14.9 | 20 / 20 | 5.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 49.4 | 20 / 20 | 7.0 – 76.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.80 | 20 / 20 | 0.48 – 17.40 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.8% | 20 / 20 | 55.3% – 79.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 71.5 | 20 / 20 | 10.0 – 110.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 20 / 20 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 2.5 | 20 / 20 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 20 / 20 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 20 / 20 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 20 / 20 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 35.0% | 20 / 20 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 35.0% | 20 / 20 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 20 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 20 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 106,021.6 | 20 / 20 | 65,935.0 – 166,642.0 |
Physical damageFinal match statistic reported by the match source. | 50,533.2 | 20 / 20 | 31,312.0 – 107,035.0 |
Magic damageFinal match statistic reported by the match source. | 50,345.0 | 20 / 20 | 24,144.0 – 92,053.0 |
True damageFinal match statistic reported by the match source. | 5,139.9 | 20 / 20 | 348.0 – 13,072.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,539.2 | 20 / 20 | 2,186.9 – 4,652.6 |
Damage takenFinal match statistic reported by the match source. | 114,627.6 | 20 / 20 | 66,803.0 – 204,025.0 |
Damage mitigatedFinal match statistic reported by the match source. | 111,824.1 | 20 / 20 | 52,242.0 – 179,503.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,536.7 | 20 / 20 | 50,545.0 – 92,380.0 |
Gold spentFinal match statistic reported by the match source. | 57,214.2 | 20 / 20 | 45,690.0 – 83,013.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,139.1 | 20 / 20 | 1,676.5 – 2,499.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.0% | 20 / 20 | 83.9% – 99.8% |
Total CSFinal match statistic reported by the match source. | 1,064.1 | 20 / 20 | 872.0 – 1,573.0 |
CS / minFinal match statistic reported by the match source. | 35.8 | 20 / 20 | 31.6 – 40.0 |
Turret plates takenFinal match statistic reported by the match source. | 53.3 | 20 / 20 | 11.0 – 95.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +40.4 | 20 / 20 | -27.0 – +124.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,600.2 | 20 / 20 | -4,926.0 – +9,013.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,897.9 | 20 / 20 | -3,052.0 – +7,098.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 262.4 | 20 / 20 | 190.0 – 455.0 |
Vision score / minFinal match statistic reported by the match source. | 8.70 | 20 / 20 | 6.40 – 10.03 |
Wards placedFinal match statistic reported by the match source. | 89.8 | 20 / 20 | 65.0 – 154.0 |
Wards clearedFinal match statistic reported by the match source. | 42.5 | 20 / 20 | 18.0 – 72.0 |
Control wards placedFinal match statistic reported by the match source. | 22.1 | 20 / 20 | 12.0 – 41.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.67 | 20 / 20 | 1.30 – 2.22 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,693.1 | 20 / 20 | 3,783.6 – 16,185.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,264.2 | 20 / 20 | 1,531.7 – 11,807.6 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.7 | 20 / 20 | 14.2 – 20.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 20 / 20 | 13.4 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 29:55 | 20 / 20 | 23:21 – 45:50 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 20 / 20 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 20 / 20 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 20 / 20 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 16 / 20 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.8 | 20 / 20 | 2.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 35.0% | 20 / 20 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 70.0% | 20 / 20 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 55.0% | 20 / 20 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 20 / 20 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 55.0% | 20 / 20 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 81.3% | 16 / 20 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 20 team-games · 20 known results · Coverage varies by metric · — unavailable