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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
14 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 23.5 | 14 / 14 | 12.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 10.1 | 14 / 14 | 1.0 – 21.0 |
AssistsFinal match statistic reported by the match source. | 51.5 | 14 / 14 | 27.0 – 67.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 7.45 | 14 / 14 | 1.86 – 60.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.6% | 14 / 14 | 52.0% – 72.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 75.0 | 14 / 14 | 39.0 – 99.0 |
Solo killsFinal match statistic reported by the match source. | 2.0 | 13 / 14 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 3.2 | 14 / 14 | 1.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.6 | 14 / 14 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.2 | 14 / 14 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 14 / 14 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 14 / 14 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 2 / 14 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 1,477.5 | 2 / 14 | 653.0 – 2,302.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 91,894.1 | 14 / 14 | 62,791.0 – 160,485.0 |
Physical damageFinal match statistic reported by the match source. | 49,552.9 | 14 / 14 | 26,821.0 – 73,941.0 |
Magic damageFinal match statistic reported by the match source. | 39,745.6 | 14 / 14 | 25,463.0 – 80,035.0 |
True damageFinal match statistic reported by the match source. | 2,592.0 | 14 / 14 | 309.0 – 6,629.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,269.8 | 14 / 14 | 2,262.5 – 4,392.0 |
Damage takenFinal match statistic reported by the match source. | 104,125.8 | 14 / 14 | 73,092.0 – 178,376.0 |
Damage mitigatedFinal match statistic reported by the match source. | 99,601.4 | 14 / 14 | 53,024.0 – 196,400.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,444.5 | 14 / 14 | 52,440.0 – 84,110.0 |
Gold spentFinal match statistic reported by the match source. | 53,054.2 | 14 / 14 | 42,185.0 – 74,990.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,208.5 | 14 / 14 | 1,765.9 – 2,479.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 86.3% | 14 / 14 | 69.2% – 94.8% |
Total CSFinal match statistic reported by the match source. | 1,009.3 | 14 / 14 | 882.0 – 1,334.0 |
CS / minFinal match statistic reported by the match source. | 36.2 | 14 / 14 | 33.1 – 38.9 |
Turret plates takenFinal match statistic reported by the match source. | 65.0 | 14 / 14 | 27.0 – 109.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +17.7 | 14 / 14 | -23.0 – +69.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,532.6 | 14 / 14 | -2,059.0 – +6,304.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,274.6 | 14 / 14 | -803.0 – +4,417.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 245.7 | 14 / 14 | 179.0 – 372.0 |
Vision score / minFinal match statistic reported by the match source. | 8.75 | 14 / 14 | 7.46 – 10.08 |
Wards placedFinal match statistic reported by the match source. | 84.1 | 14 / 14 | 59.0 – 119.0 |
Wards clearedFinal match statistic reported by the match source. | 38.3 | 14 / 14 | 24.0 – 54.0 |
Control wards placedFinal match statistic reported by the match source. | 19.3 | 14 / 14 | 12.0 – 28.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.50 | 14 / 14 | 1.20 – 1.91 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 10,338.7 | 14 / 14 | 5,960.1 – 73,092.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 6,100.9 | 14 / 14 | 2,836.6 – 52,440.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.4 | 14 / 14 | 14.8 – 18.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.4 | 14 / 14 | 14.2 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 28:01 | 14 / 14 | 23:10 – 40:19 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 14 / 14 | 1.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.1 | 14 / 14 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 14 / 14 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 10 / 14 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 9.3 | 14 / 14 | 4.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 14 / 14 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 64.3% | 14 / 14 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 14 / 14 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 78.6% | 14 / 14 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 78.6% | 14 / 14 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 10 / 14 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 14 team-games · 14 known results · Coverage varies by metric · — unavailable