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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
26 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.6 | 26 / 26 | 5.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 13.7 | 26 / 26 | 4.0 – 32.0 |
AssistsFinal match statistic reported by the match source. | 37.6 | 24 / 26 | 8.0 – 62.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.01 | 24 / 26 | 0.47 – 16.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.8% | 24 / 26 | 42.9% – 76.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 55.2 | 24 / 26 | 15.0 – 94.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 24 / 26 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 24 / 26 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 24 / 26 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 24 / 26 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 24 / 26 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 62.5% | 24 / 26 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 24 / 26 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 26 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 26 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 91,014.2 | 24 / 26 | 57,354.0 – 143,440.0 |
Physical damageFinal match statistic reported by the match source. | 47,219.3 | 24 / 26 | 21,703.0 – 72,267.0 |
Magic damageFinal match statistic reported by the match source. | 39,895.5 | 24 / 26 | 24,465.0 – 63,539.0 |
True damageFinal match statistic reported by the match source. | 3,895.5 | 24 / 26 | 261.0 – 16,554.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 24 / 26 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,044.0 | 24 / 26 | 2,004.2 – 3,792.1 |
Damage takenFinal match statistic reported by the match source. | 108,740.6 | 24 / 26 | 62,698.0 – 162,885.0 |
Damage mitigatedFinal match statistic reported by the match source. | 100,350.5 | 24 / 26 | 45,645.0 – 176,536.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,259.1 | 24 / 26 | 45,222.0 – 83,860.0 |
Gold spentFinal match statistic reported by the match source. | 55,868.6 | 24 / 26 | 41,440.0 – 80,023.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 24 / 26 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,094.2 | 24 / 26 | 1,709.7 – 2,316.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 89.7% | 24 / 26 | 80.0% – 98.6% |
Total CSFinal match statistic reported by the match source. | 1,084.6 | 24 / 26 | 865.0 – 1,451.0 |
CS / minFinal match statistic reported by the match source. | 36.4 | 24 / 26 | 31.8 – 42.3 |
Turret plates takenFinal match statistic reported by the match source. | 53.6 | 24 / 26 | 13.0 – 103.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +26.1 | 21 / 26 | -60.0 – +85.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,444.8 | 26 / 26 | -6,001.0 – +7,486.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +1,337.0 | 21 / 26 | -3,757.0 – +8,050.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 257.7 | 24 / 26 | 177.0 – 426.0 |
Vision score / minFinal match statistic reported by the match source. | 8.51 | 24 / 26 | 6.92 – 9.92 |
Wards placedFinal match statistic reported by the match source. | 91.8 | 24 / 26 | 63.0 – 156.0 |
Wards clearedFinal match statistic reported by the match source. | 40.8 | 24 / 26 | 22.0 – 65.0 |
Control wards placedFinal match statistic reported by the match source. | 22.3 | 24 / 26 | 12.0 – 33.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.46 | 24 / 26 | 1.06 – 1.84 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,908.4 | 24 / 26 | 3,602.0 – 19,330.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,527.9 | 24 / 26 | 1,413.2 – 13,536.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 24 / 26 | 15.7 – 19.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 24 / 26 | 13.0 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 30:35 | 26 / 26 | 22:35 – 43:57 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 26 / 26 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 26 / 26 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 26 / 26 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 21 / 26 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.3 | 26 / 26 | 1.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 65.4% | 26 / 26 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 73.1% | 26 / 26 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 61.5% | 26 / 26 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 76.9% | 26 / 26 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 26 / 26 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 95.2% | 21 / 26 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 26 team-games · 26 known results · Coverage varies by metric · — unavailable