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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
20 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 22.2 | 20 / 20 | 7.0 – 37.0 |
DeathsFinal match statistic reported by the match source. | 12.7 | 20 / 20 | 2.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 44.8 | 20 / 20 | 18.0 – 70.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 5.30 | 20 / 20 | 1.09 – 33.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.6% | 20 / 20 | 50.7% – 71.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 67.0 | 20 / 20 | 25.0 – 104.0 |
Solo killsFinal match statistic reported by the match source. | 2.1 | 19 / 20 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 2.8 | 20 / 20 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.6 | 20 / 20 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 20 / 20 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 20 / 20 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 60.0% | 20 / 20 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 55.0% | 20 / 20 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 16.3 | 4 / 20 | 0.0 – 60.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 922.0 | 4 / 20 | 390.0 – 1,451.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 99,485.8 | 20 / 20 | 59,939.0 – 183,562.0 |
Physical damageFinal match statistic reported by the match source. | 52,807.8 | 20 / 20 | 26,969.0 – 93,850.0 |
Magic damageFinal match statistic reported by the match source. | 42,905.1 | 20 / 20 | 23,619.0 – 92,923.0 |
True damageFinal match statistic reported by the match source. | 3,768.7 | 20 / 20 | 558.0 – 12,602.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,347.2 | 20 / 20 | 2,095.0 – 4,936.2 |
Damage takenFinal match statistic reported by the match source. | 115,529.5 | 20 / 20 | 67,866.0 – 215,685.0 |
Damage mitigatedFinal match statistic reported by the match source. | 100,350.9 | 20 / 20 | 61,758.0 – 213,674.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,613.3 | 20 / 20 | 51,916.0 – 86,133.0 |
Gold spentFinal match statistic reported by the match source. | 55,991.7 | 20 / 20 | 46,318.0 – 83,643.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,178.5 | 20 / 20 | 1,749.4 – 2,565.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 88.0% | 20 / 20 | 70.8% – 99.8% |
Total CSFinal match statistic reported by the match source. | 1,081.8 | 20 / 20 | 871.0 – 1,450.0 |
CS / minFinal match statistic reported by the match source. | 37.0 | 20 / 20 | 32.5 – 41.9 |
Turret plates takenFinal match statistic reported by the match source. | 50.4 | 20 / 20 | 10.0 – 99.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +36.8 | 17 / 20 | -41.0 – +131.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +2,949.6 | 20 / 20 | -1,455.0 – +11,571.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +2,696.9 | 17 / 20 | -2,204.0 – +9,346.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 260.1 | 20 / 20 | 147.0 – 429.0 |
Vision score / minFinal match statistic reported by the match source. | 8.77 | 20 / 20 | 6.65 – 9.91 |
Wards placedFinal match statistic reported by the match source. | 87.3 | 20 / 20 | 59.0 – 148.0 |
Wards clearedFinal match statistic reported by the match source. | 41.2 | 20 / 20 | 19.0 – 64.0 |
Control wards placedFinal match statistic reported by the match source. | 22.4 | 20 / 20 | 13.0 – 36.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.56 | 20 / 20 | 1.05 – 2.33 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 9,132.8 | 20 / 20 | 5,104.7 – 44,367.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 5,028.7 | 20 / 20 | 2,257.2 – 30,198.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.0 | 20 / 20 | 15.4 – 19.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 20 / 20 | 13.8 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 29:29 | 20 / 20 | 22:06 – 44:41 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 20 / 20 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 20 / 20 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 20 / 20 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 10 / 20 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 7.8 | 20 / 20 | 2.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 20 / 20 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 65.0% | 20 / 20 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 20 / 20 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 70.0% | 20 / 20 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 70.0% | 20 / 20 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 10 / 20 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 20 team-games · 20 known results · Coverage varies by metric · — unavailable