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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
25 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 18.2 | 25 / 25 | 5.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 14.8 | 25 / 25 | 4.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 38.0 | 23 / 25 | 7.0 – 74.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.76 | 23 / 25 | 0.80 – 13.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.4% | 23 / 25 | 46.7% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 55.8 | 23 / 25 | 12.0 – 106.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 23 / 25 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 23 / 25 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 23 / 25 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 23 / 25 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 23 / 25 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 65.2% | 23 / 25 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 52.2% | 23 / 25 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 25 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 25 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 100,604.2 | 23 / 25 | 62,676.0 – 149,894.0 |
Physical damageFinal match statistic reported by the match source. | 47,920.6 | 23 / 25 | 25,093.0 – 67,636.0 |
Magic damageFinal match statistic reported by the match source. | 47,803.0 | 23 / 25 | 25,472.0 – 83,015.0 |
True damageFinal match statistic reported by the match source. | 4,876.6 | 23 / 25 | 229.0 – 18,761.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 23 / 25 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,078.8 | 23 / 25 | 1,955.6 – 4,845.7 |
Damage takenFinal match statistic reported by the match source. | 121,902.0 | 23 / 25 | 70,164.0 – 164,833.0 |
Damage mitigatedFinal match statistic reported by the match source. | 116,263.1 | 23 / 25 | 57,442.0 – 174,846.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,599.3 | 23 / 25 | 50,875.0 – 82,643.0 |
Gold spentFinal match statistic reported by the match source. | 60,496.6 | 23 / 25 | 46,008.0 – 75,718.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 23 / 25 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,019.6 | 23 / 25 | 1,652.6 – 2,305.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.2% | 23 / 25 | 82.3% – 98.5% |
Total CSFinal match statistic reported by the match source. | 1,159.4 | 23 / 25 | 924.0 – 1,482.0 |
CS / minFinal match statistic reported by the match source. | 35.7 | 23 / 25 | 31.9 – 42.4 |
Turret plates takenFinal match statistic reported by the match source. | 49.7 | 23 / 25 | 7.0 – 117.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +7.6 | 22 / 25 | -59.0 – +104.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +769.0 | 25 / 25 | -3,295.0 – +5,049.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +992.0 | 22 / 25 | -4,628.0 – +4,447.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 300.8 | 23 / 25 | 191.0 – 464.0 |
Vision score / minFinal match statistic reported by the match source. | 9.14 | 23 / 25 | 6.80 – 11.78 |
Wards placedFinal match statistic reported by the match source. | 100.3 | 23 / 25 | 71.0 – 131.0 |
Wards clearedFinal match statistic reported by the match source. | 51.3 | 23 / 25 | 27.0 – 86.0 |
Control wards placedFinal match statistic reported by the match source. | 26.8 | 23 / 25 | 19.0 – 39.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.53 | 23 / 25 | 1.08 – 2.10 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,222.1 | 23 / 25 | 4,441.9 – 19,821.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,424.6 | 23 / 25 | 2,035.0 – 14,326.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.7 | 23 / 25 | 15.0 – 20.9 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 16.1 | 23 / 25 | 14.0 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 33:00 | 25 / 25 | 23:51 – 44:29 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 25 / 25 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 25 / 25 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 25 / 25 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 12 / 25 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.8 | 25 / 25 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 68.0% | 25 / 25 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 44.0% | 25 / 25 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 52.0% | 25 / 25 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 52.0% | 25 / 25 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 25 / 25 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 91.7% | 12 / 25 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 25 team-games · 25 known results · Coverage varies by metric · — unavailable