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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.4 | 44 / 44 | 0.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 22.4 | 44 / 44 | 6.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 28.2 | 44 / 44 | 0.0 – 74.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.90 | 44 / 44 | 0.00 – 11.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.5% | 43 / 44 | 44.4% – 76.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 42.6 | 44 / 44 | 0.0 – 104.0 |
Solo killsFinal match statistic reported by the match source. | 1.5 | 44 / 44 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 44 / 44 | 0.0 – 7.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 44 / 44 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 44 / 44 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 44 / 44 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 47.7% | 44 / 44 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 31.8% | 44 / 44 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 44 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 44 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 81,045.0 | 44 / 44 | 31,508.0 – 153,595.0 |
Physical damageFinal match statistic reported by the match source. | 37,321.2 | 44 / 44 | 15,291.0 – 76,263.0 |
Magic damageFinal match statistic reported by the match source. | 40,698.2 | 44 / 44 | 9,764.0 – 73,504.0 |
True damageFinal match statistic reported by the match source. | 3,021.9 | 44 / 44 | 114.0 – 9,502.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 44 / 44 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,775.8 | 44 / 44 | 1,320.2 – 3,972.9 |
Damage takenFinal match statistic reported by the match source. | 119,903.3 | 44 / 44 | 75,664.0 – 204,892.0 |
Damage mitigatedFinal match statistic reported by the match source. | 109,134.9 | 44 / 44 | 50,667.0 – 243,583.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 53,783.4 | 44 / 44 | 26,836.0 – 89,263.0 |
Gold spentFinal match statistic reported by the match source. | 50,504.1 | 44 / 44 | 25,228.0 – 82,745.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 44 / 44 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,863.1 | 44 / 44 | 1,453.2 – 2,373.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.9% | 44 / 44 | 87.7% – 99.1% |
Total CSFinal match statistic reported by the match source. | 918.2 | 44 / 44 | 498.0 – 1,267.0 |
CS / minFinal match statistic reported by the match source. | 32.1 | 44 / 44 | 27.0 – 35.6 |
Turret plates takenFinal match statistic reported by the match source. | 30.8 | 44 / 44 | 2.0 – 93.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -39.0 | 38 / 44 | -174.0 – +149.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,365.2 | 44 / 44 | -12,466.0 – +7,105.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,019.5 | 38 / 44 | -8,680.0 – +4,605.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 202.4 | 44 / 44 | 98.0 – 311.0 |
Vision score / minFinal match statistic reported by the match source. | 6.99 | 44 / 44 | 4.93 – 9.30 |
Wards placedFinal match statistic reported by the match source. | 75.8 | 44 / 44 | 41.0 – 119.0 |
Wards clearedFinal match statistic reported by the match source. | 26.6 | 44 / 44 | 11.0 – 54.0 |
Control wards placedFinal match statistic reported by the match source. | 14.5 | 44 / 44 | 2.0 – 29.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.51 | 44 / 44 | 0.83 – 2.03 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,350.7 | 44 / 44 | 2,802.4 – 16,122.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,400.1 | 44 / 44 | 993.9 – 10,846.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 44 / 44 | 14.2 – 22.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.4 | 44 / 44 | 10.2 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 28:33 | 44 / 44 | 18:28 – 42:30 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 44 / 44 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 44 / 44 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 44 / 44 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 20 / 44 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.6 | 44 / 44 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 47.7% | 44 / 44 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 27.3% | 44 / 44 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 43.2% | 44 / 44 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 45.5% | 44 / 44 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 29.5% | 44 / 44 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 90.0% | 20 / 44 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 44 team-games · 44 known results · Coverage varies by metric · — unavailable