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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
14 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.8 | 14 / 14 | 0.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 21.9 | 14 / 14 | 13.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 26.9 | 14 / 14 | 0.0 – 53.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.86 | 14 / 14 | 0.00 – 6.46 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.7% | 13 / 14 | 50.0% – 70.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 40.7 | 14 / 14 | 0.0 – 84.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 14 / 14 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 1.2 | 14 / 14 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 14 / 14 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 28.6% | 14 / 14 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 21.4% | 14 / 14 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 14 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 14 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 86,505.6 | 14 / 14 | 31,508.0 – 127,865.0 |
Physical damageFinal match statistic reported by the match source. | 41,808.6 | 14 / 14 | 16,128.0 – 72,200.0 |
Magic damageFinal match statistic reported by the match source. | 41,019.8 | 14 / 14 | 13,283.0 – 66,416.0 |
True damageFinal match statistic reported by the match source. | 3,673.1 | 14 / 14 | 114.0 – 9,502.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,828.9 | 14 / 14 | 1,320.2 – 3,690.1 |
Damage takenFinal match statistic reported by the match source. | 136,883.2 | 14 / 14 | 86,103.0 – 204,892.0 |
Damage mitigatedFinal match statistic reported by the match source. | 134,086.0 | 14 / 14 | 61,759.0 – 243,583.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 56,086.6 | 14 / 14 | 33,939.0 – 79,114.0 |
Gold spentFinal match statistic reported by the match source. | 52,544.6 | 14 / 14 | 33,010.0 – 71,520.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,857.3 | 14 / 14 | 1,492.9 – 2,373.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.7% | 14 / 14 | 88.0% – 97.5% |
Total CSFinal match statistic reported by the match source. | 956.5 | 14 / 14 | 749.0 – 1,261.0 |
CS / minFinal match statistic reported by the match source. | 32.0 | 14 / 14 | 28.8 – 34.6 |
Turret plates takenFinal match statistic reported by the match source. | 29.9 | 14 / 14 | 2.0 – 71.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -52.1 | 10 / 14 | -123.0 – +22.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,116.3 | 14 / 14 | -7,687.0 – +7,105.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,184.5 | 10 / 14 | -6,346.0 – +4,605.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 206.8 | 14 / 14 | 112.0 – 287.0 |
Vision score / minFinal match statistic reported by the match source. | 6.81 | 14 / 14 | 4.93 – 8.53 |
Wards placedFinal match statistic reported by the match source. | 75.4 | 14 / 14 | 52.0 – 111.0 |
Wards clearedFinal match statistic reported by the match source. | 26.6 | 14 / 14 | 13.0 – 53.0 |
Control wards placedFinal match statistic reported by the match source. | 14.4 | 14 / 14 | 5.0 – 23.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.54 | 14 / 14 | 0.83 – 2.03 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,262.6 | 14 / 14 | 4,379.3 – 8,106.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,566.1 | 14 / 14 | 1,861.1 – 5,138.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 14 / 14 | 14.5 – 22.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.8 | 14 / 14 | 12.2 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 29:57 | 14 / 14 | 22:44 – 39:17 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.5 | 14 / 14 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 14 / 14 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 14 / 14 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 6 / 14 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.4 | 14 / 14 | 0.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 14 / 14 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 21.4% | 14 / 14 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 14 / 14 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 14 / 14 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 35.7% | 14 / 14 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 6 / 14 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 14 team-games · 14 known results · Coverage varies by metric · — unavailable