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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
14 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 10.6 | 14 / 14 | 2.0 – 21.0 |
DeathsFinal match statistic reported by the match source. | 27.0 | 14 / 14 | 16.0 – 37.0 |
AssistsFinal match statistic reported by the match source. | 21.0 | 14 / 14 | 5.0 – 54.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.17 | 14 / 14 | 0.35 – 2.94 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.7% | 14 / 14 | 40.0% – 90.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 31.6 | 14 / 14 | 9.0 – 75.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 11 / 14 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 0.9 | 14 / 14 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 14 / 14 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 14 / 14 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 21.4% | 14 / 14 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 21.4% | 14 / 14 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 679.7 | 3 / 14 | 0.0 – 1,099.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 566.7 | 3 / 14 | 0.0 – 1,699.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 82,005.6 | 14 / 14 | 48,713.0 – 131,994.0 |
Physical damageFinal match statistic reported by the match source. | 41,449.2 | 14 / 14 | 15,000.0 – 70,551.0 |
Magic damageFinal match statistic reported by the match source. | 37,176.2 | 14 / 14 | 20,085.0 – 57,808.0 |
True damageFinal match statistic reported by the match source. | 3,376.5 | 14 / 14 | 141.0 – 13,536.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,750.7 | 14 / 14 | 2,025.5 – 3,396.6 |
Damage takenFinal match statistic reported by the match source. | 130,580.1 | 14 / 14 | 100,558.0 – 167,578.0 |
Damage mitigatedFinal match statistic reported by the match source. | 105,284.5 | 14 / 14 | 59,503.0 – 173,964.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 52,177.4 | 14 / 14 | 37,848.0 – 76,568.0 |
Gold spentFinal match statistic reported by the match source. | 48,429.8 | 14 / 14 | 27,695.0 – 72,166.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 14 / 14 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,767.3 | 14 / 14 | 1,587.7 – 1,995.6 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.8% | 14 / 14 | 70.7% – 100.4% |
Total CSFinal match statistic reported by the match source. | 946.5 | 14 / 14 | 761.0 – 1,350.0 |
CS / minFinal match statistic reported by the match source. | 32.3 | 14 / 14 | 29.9 – 35.1 |
Turret plates takenFinal match statistic reported by the match source. | 14.6 | 14 / 14 | 1.0 – 52.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -45.9 | 14 / 14 | -102.0 – +45.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,736.6 | 14 / 14 | -6,323.0 – +3,429.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,307.4 | 14 / 14 | -4,804.0 – +555.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 212.6 | 14 / 14 | 150.0 – 389.0 |
Vision score / minFinal match statistic reported by the match source. | 7.15 | 14 / 14 | 6.21 – 9.33 |
Wards placedFinal match statistic reported by the match source. | 74.5 | 14 / 14 | 46.0 – 118.0 |
Wards clearedFinal match statistic reported by the match source. | 30.4 | 14 / 14 | 21.0 – 64.0 |
Control wards placedFinal match statistic reported by the match source. | 13.9 | 14 / 14 | 5.0 – 30.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.57 | 14 / 14 | 1.24 – 1.87 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 4,836.3 | 14 / 14 | 3,467.5 – 10,473.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 1,932.5 | 14 / 14 | 1,229.4 – 4,785.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.1 | 14 / 14 | 16.1 – 20.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.2 | 14 / 14 | 12.0 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 29:20 | 14 / 14 | 22:59 – 41:41 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.3 | 14 / 14 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 14 / 14 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.1 | 14 / 14 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 6 / 14 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 1.6 | 14 / 14 | 0.0 – 6.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 21.4% | 14 / 14 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 7.1% | 14 / 14 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 14 / 14 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 14.3% | 14 / 14 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 14.3% | 14 / 14 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 6 / 14 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 14 team-games · 14 known results · Coverage varies by metric · — unavailable