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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
64 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.3 | 64 / 64 | 2.0 – 34.0 |
DeathsFinal match statistic reported by the match source. | 19.2 | 64 / 64 | 4.0 – 50.0 |
AssistsFinal match statistic reported by the match source. | 33.1 | 64 / 64 | 4.0 – 75.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.63 | 64 / 64 | 0.36 – 21.25 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.1% | 64 / 64 | 32.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 50.3 | 64 / 64 | 6.0 – 102.0 |
Solo killsFinal match statistic reported by the match source. | 1.9 | 63 / 64 | 0.0 – 8.0 |
Double killsFinal match statistic reported by the match source. | 1.8 | 64 / 64 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 64 / 64 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 64 / 64 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 64 / 64 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 45.3% | 64 / 64 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 35.9% | 64 / 64 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 425.0 | 2 / 64 | 0.0 – 850.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 26.0 | 2 / 64 | 0.0 – 52.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 86,230.2 | 64 / 64 | 30,980.0 – 158,751.0 |
Physical damageFinal match statistic reported by the match source. | 44,796.2 | 64 / 64 | 15,780.0 – 98,924.0 |
Magic damageFinal match statistic reported by the match source. | 37,501.0 | 64 / 64 | 8,738.0 – 79,254.0 |
True damageFinal match statistic reported by the match source. | 3,929.1 | 64 / 64 | 262.0 – 20,966.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 64 / 64 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,921.3 | 64 / 64 | 1,313.6 – 4,829.2 |
Damage takenFinal match statistic reported by the match source. | 116,441.6 | 64 / 64 | 65,070.0 – 175,300.0 |
Damage mitigatedFinal match statistic reported by the match source. | 104,442.0 | 64 / 64 | 0.0 – 204,350.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 55,927.0 | 64 / 64 | 27,346.0 – 77,793.0 |
Gold spentFinal match statistic reported by the match source. | 51,393.1 | 64 / 64 | 0.0 – 71,640.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 64 / 64 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,910.1 | 64 / 64 | 1,505.3 – 2,391.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.9% | 64 / 64 | 0.0% – 106.4% |
Total CSFinal match statistic reported by the match source. | 944.1 | 64 / 64 | 462.0 – 1,312.0 |
CS / minFinal match statistic reported by the match source. | 32.2 | 64 / 64 | 24.2 – 38.6 |
Turret plates takenFinal match statistic reported by the match source. | 31.1 | 64 / 64 | 0.0 – 97.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -27.5 | 36 / 64 | -167.0 – +105.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,100.9 | 64 / 64 | -12,669.0 – +8,377.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -965.5 | 36 / 64 | -9,410.0 – +7,718.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 209.2 | 64 / 64 | 79.0 – 356.0 |
Vision score / minFinal match statistic reported by the match source. | 6.97 | 64 / 64 | 4.17 – 9.41 |
Wards placedFinal match statistic reported by the match source. | 82.1 | 64 / 64 | 35.0 – 129.0 |
Wards clearedFinal match statistic reported by the match source. | 26.7 | 64 / 64 | 5.0 – 56.0 |
Control wards placedFinal match statistic reported by the match source. | 20.2 | 64 / 64 | 0.0 – 41.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.54 | 64 / 64 | 0.86 – 2.09 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,078.5 | 64 / 64 | 2,244.0 – 22,998.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,919.5 | 64 / 64 | 817.1 – 14,203.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.9 | 64 / 64 | 14.1 – 20.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.7 | 64 / 64 | 9.6 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 29:15 | 64 / 64 | 18:10 – 39:18 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.5 | 64 / 64 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 64 / 64 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 64 / 64 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 36 / 64 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.4 | 64 / 64 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 46.9% | 64 / 64 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 35.9% | 64 / 64 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 40.6% | 64 / 64 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 42.2% | 64 / 64 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 39.1% | 64 / 64 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 88.9% | 36 / 64 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 64 team-games · 64 known results · Coverage varies by metric · — unavailable