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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
20 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.9 | 20 / 20 | 2.0 – 28.0 |
DeathsFinal match statistic reported by the match source. | 20.5 | 20 / 20 | 10.0 – 41.0 |
AssistsFinal match statistic reported by the match source. | 29.3 | 20 / 20 | 4.0 – 64.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.10 | 20 / 20 | 0.36 – 7.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.1% | 20 / 20 | 48.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 43.1 | 20 / 20 | 6.0 – 92.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 20 / 20 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 20 / 20 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 20 / 20 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 20 / 20 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 20 / 20 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 40.0% | 20 / 20 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 35.0% | 20 / 20 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 20 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 20 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 85,211.0 | 20 / 20 | 30,980.0 – 158,751.0 |
Physical damageFinal match statistic reported by the match source. | 46,383.1 | 20 / 20 | 15,780.0 – 98,924.0 |
Magic damageFinal match statistic reported by the match source. | 35,488.2 | 20 / 20 | 8,738.0 – 56,588.0 |
True damageFinal match statistic reported by the match source. | 3,336.2 | 20 / 20 | 1,214.0 – 7,426.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,740.5 | 20 / 20 | 1,313.6 – 4,096.8 |
Damage takenFinal match statistic reported by the match source. | 118,683.9 | 20 / 20 | 71,492.0 – 175,300.0 |
Damage mitigatedFinal match statistic reported by the match source. | 120,350.7 | 20 / 20 | 58,692.0 – 204,350.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 57,156.3 | 20 / 20 | 27,346.0 – 77,448.0 |
Gold spentFinal match statistic reported by the match source. | 54,063.1 | 20 / 20 | 25,525.0 – 71,640.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 20 / 20 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,852.6 | 20 / 20 | 1,505.3 – 2,294.5 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.6% | 20 / 20 | 87.3% – 99.5% |
Total CSFinal match statistic reported by the match source. | 995.9 | 20 / 20 | 462.0 – 1,312.0 |
CS / minFinal match statistic reported by the match source. | 32.3 | 20 / 20 | 25.4 – 35.2 |
Turret plates takenFinal match statistic reported by the match source. | 30.5 | 20 / 20 | 4.0 – 89.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -43.8 | 9 / 20 | -165.0 – +29.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,747.0 | 20 / 20 | -12,669.0 – +4,225.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,396.9 | 9 / 20 | -9,410.0 – +1,011.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 231.6 | 20 / 20 | 84.0 – 316.0 |
Vision score / minFinal match statistic reported by the match source. | 7.43 | 20 / 20 | 4.62 – 9.00 |
Wards placedFinal match statistic reported by the match source. | 84.4 | 20 / 20 | 35.0 – 113.0 |
Wards clearedFinal match statistic reported by the match source. | 32.1 | 20 / 20 | 12.0 – 49.0 |
Control wards placedFinal match statistic reported by the match source. | 23.3 | 20 / 20 | 5.0 – 34.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.49 | 20 / 20 | 0.86 – 2.05 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,789.5 | 20 / 20 | 2,650.4 – 12,639.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,788.1 | 20 / 20 | 882.1 – 6,837.6 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 20 / 20 | 14.9 – 20.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.0 | 20 / 20 | 9.6 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 30:35 | 20 / 20 | 18:10 – 39:06 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 20 / 20 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 20 / 20 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 20 / 20 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 8 / 20 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.7 | 20 / 20 | 0.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 20 / 20 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 30.0% | 20 / 20 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 20 / 20 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 35.0% | 20 / 20 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 30.0% | 20 / 20 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 87.5% | 8 / 20 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 20 team-games · 20 known results · Coverage varies by metric · — unavailable