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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
16 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.9 | 16 / 16 | 3.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 24.9 | 16 / 16 | 4.0 – 50.0 |
AssistsFinal match statistic reported by the match source. | 21.6 | 16 / 16 | 4.0 – 48.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 1.50 | 16 / 16 | 0.36 – 13.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 47.4% | 16 / 16 | 32.0% – 66.7% |
Kills + assistsKills plus assists, not a count of unique fights. | 37.4 | 16 / 16 | 9.0 – 75.0 |
Solo killsFinal match statistic reported by the match source. | 3.1 | 15 / 16 | 0.0 – 8.0 |
Double killsFinal match statistic reported by the match source. | 1.2 | 16 / 16 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 16 / 16 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 16 / 16 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 16 / 16 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 37.5% | 16 / 16 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 25.0% | 16 / 16 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 425.0 | 2 / 16 | 0.0 – 850.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 26.0 | 2 / 16 | 0.0 – 52.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 69,656.6 | 16 / 16 | 35,368.0 – 116,415.0 |
Physical damageFinal match statistic reported by the match source. | 38,011.7 | 16 / 16 | 16,563.0 – 71,432.0 |
Magic damageFinal match statistic reported by the match source. | 27,778.8 | 16 / 16 | 14,164.0 – 41,915.0 |
True damageFinal match statistic reported by the match source. | 3,862.8 | 16 / 16 | 262.0 – 8,734.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,684.7 | 16 / 16 | 1,629.7 – 3,686.1 |
Damage takenFinal match statistic reported by the match source. | 108,427.0 | 16 / 16 | 74,936.0 – 154,080.0 |
Damage mitigatedFinal match statistic reported by the match source. | 76,274.8 | 16 / 16 | 0.0 – 134,349.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 47,460.9 | 16 / 16 | 28,977.0 – 72,606.0 |
Gold spentFinal match statistic reported by the match source. | 41,578.4 | 16 / 16 | 0.0 – 69,885.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,848.8 | 16 / 16 | 1,527.8 – 2,391.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 87.6% | 16 / 16 | 0.0% – 106.4% |
Total CSFinal match statistic reported by the match source. | 796.6 | 16 / 16 | 540.0 – 1,239.0 |
CS / minFinal match statistic reported by the match source. | 31.1 | 16 / 16 | 24.2 – 38.6 |
Turret plates takenFinal match statistic reported by the match source. | 16.3 | 16 / 16 | 0.0 – 71.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -24.8 | 12 / 16 | -167.0 – +105.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -4,382.6 | 16 / 16 | -12,056.0 – +5,884.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,760.2 | 12 / 16 | -8,517.0 – +4,594.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 144.1 | 16 / 16 | 79.0 – 307.0 |
Vision score / minFinal match statistic reported by the match source. | 5.47 | 16 / 16 | 4.17 – 8.00 |
Wards placedFinal match statistic reported by the match source. | 56.6 | 16 / 16 | 38.0 – 111.0 |
Wards clearedFinal match statistic reported by the match source. | 16.4 | 16 / 16 | 5.0 – 40.0 |
Control wards placedFinal match statistic reported by the match source. | 4.9 | 16 / 16 | 0.0 – 25.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.47 | 16 / 16 | 1.05 – 1.69 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 4,347.9 | 16 / 16 | 2,244.0 – 22,998.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 1,903.2 | 16 / 16 | 817.1 – 12,979.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.8 | 16 / 16 | 14.1 – 20.8 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 13.4 | 16 / 16 | 10.0 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 25:30 | 16 / 16 | 18:58 – 38:23 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 16 / 16 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 16 / 16 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 16 / 16 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 10 / 16 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 16 / 16 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 43.8% | 16 / 16 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 12.5% | 16 / 16 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 16 / 16 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 16 / 16 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 16 / 16 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 90.0% | 10 / 16 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 16 team-games · 16 known results · Coverage varies by metric · — unavailable