Loading team profile…
Loading team profile…
Observed match data · coverage pending
Loading observed match data…
Observed match data · Coverage pending · Coverage varies by metric · — unavailable
5 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.6 | 5 / 5 | 6.0 – 22.0 |
DeathsFinal match statistic reported by the match source. | 19.2 | 5 / 5 | 7.0 – 24.0 |
AssistsFinal match statistic reported by the match source. | 29.2 | 5 / 5 | 13.0 – 49.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.23 | 5 / 5 | 0.79 – 10.14 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.7% | 5 / 5 | 56.7% – 65.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 42.8 | 5 / 5 | 19.0 – 71.0 |
Solo killsFinal match statistic reported by the match source. | 1.0 | 5 / 5 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.2 | 5 / 5 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 5 / 5 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.2 | 5 / 5 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 40.0% | 5 / 5 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 40.0% | 5 / 5 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 5 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 5 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 96,106.2 | 5 / 5 | 80,133.0 – 109,104.0 |
Physical damageFinal match statistic reported by the match source. | 46,692.4 | 5 / 5 | 36,673.0 – 65,985.0 |
Magic damageFinal match statistic reported by the match source. | 46,031.6 | 5 / 5 | 33,488.0 – 63,082.0 |
True damageFinal match statistic reported by the match source. | 3,377.8 | 5 / 5 | 866.0 – 7,416.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,823.6 | 5 / 5 | 2,417.3 – 3,235.1 |
Damage takenFinal match statistic reported by the match source. | 141,977.2 | 5 / 5 | 114,741.0 – 167,548.0 |
Damage mitigatedFinal match statistic reported by the match source. | 135,974.8 | 5 / 5 | 84,819.0 – 190,175.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,045.4 | 5 / 5 | 58,182.0 – 67,453.0 |
Gold spentFinal match statistic reported by the match source. | 58,922.2 | 5 / 5 | 55,750.0 – 67,278.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,827.6 | 5 / 5 | 1,716.4 – 2,051.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 95.0% | 5 / 5 | 89.4% – 99.7% |
Total CSFinal match statistic reported by the match source. | 1,105.2 | 5 / 5 | 1,036.0 – 1,219.0 |
CS / minFinal match statistic reported by the match source. | 32.5 | 5 / 5 | 31.0 – 34.3 |
Turret plates takenFinal match statistic reported by the match source. | 21.0 | 5 / 5 | 9.0 – 36.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -23.7 | 3 / 5 | -61.0 – -5.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -346.4 | 5 / 5 | -2,041.0 – +1,673.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +212.0 | 3 / 5 | -2,991.0 – +2,695.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 277.0 | 5 / 5 | 220.0 – 356.0 |
Vision score / minFinal match statistic reported by the match source. | 8.08 | 5 / 5 | 7.09 – 9.06 |
Wards placedFinal match statistic reported by the match source. | 110.2 | 5 / 5 | 99.0 – 118.0 |
Wards clearedFinal match statistic reported by the match source. | 39.4 | 5 / 5 | 30.0 – 56.0 |
Control wards placedFinal match statistic reported by the match source. | 33.4 | 5 / 5 | 28.0 – 39.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.55 | 5 / 5 | 1.38 – 1.76 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,394.6 | 5 / 5 | 4,832.6 – 16,391.6 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,231.5 | 5 / 5 | 2,424.3 – 9,089.7 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.8 | 5 / 5 | 16.7 – 19.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 5 / 5 | 15.4 – 16.2 |
Game timeMean known game duration in minutes and seconds. | 34:05 | 5 / 5 | 31:01 – 39:18 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.4 | 5 / 5 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 5 / 5 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 5 / 5 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 4 / 5 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.0 | 5 / 5 | 2.0 – 9.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 5 / 5 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 5 / 5 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 5 / 5 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 5 / 5 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 5 / 5 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 4 / 5 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 5 team-games · 5 known results · Coverage varies by metric · — unavailable