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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
23 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 21.9 | 23 / 23 | 8.0 – 34.0 |
DeathsFinal match statistic reported by the match source. | 14.0 | 23 / 23 | 4.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 45.2 | 23 / 23 | 17.0 – 75.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 4.81 | 23 / 23 | 1.41 – 21.25 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.0% | 23 / 23 | 47.0% – 79.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 67.1 | 23 / 23 | 25.0 – 102.0 |
Solo killsFinal match statistic reported by the match source. | 1.8 | 23 / 23 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 2.6 | 23 / 23 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 23 / 23 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 23 / 23 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 23 / 23 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 56.5% | 23 / 23 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 43.5% | 23 / 23 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 23 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 23 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 96,498.8 | 23 / 23 | 57,828.0 – 148,294.0 |
Physical damageFinal match statistic reported by the match source. | 47,723.7 | 23 / 23 | 26,286.0 – 70,478.0 |
Magic damageFinal match statistic reported by the match source. | 44,160.0 | 23 / 23 | 21,007.0 – 79,254.0 |
True damageFinal match statistic reported by the match source. | 4,610.7 | 23 / 23 | 1,048.0 – 20,966.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 23 / 23 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,264.3 | 23 / 23 | 2,075.2 – 4,829.2 |
Damage takenFinal match statistic reported by the match source. | 114,515.9 | 23 / 23 | 65,070.0 – 163,839.0 |
Damage mitigatedFinal match statistic reported by the match source. | 103,347.9 | 23 / 23 | 59,377.0 – 185,868.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,417.6 | 23 / 23 | 45,379.0 – 77,793.0 |
Gold spentFinal match statistic reported by the match source. | 54,262.3 | 23 / 23 | 42,965.0 – 69,765.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 23 / 23 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,020.7 | 23 / 23 | 1,687.4 – 2,351.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.3% | 23 / 23 | 83.1% – 99.4% |
Total CSFinal match statistic reported by the match source. | 966.7 | 23 / 23 | 749.0 – 1,220.0 |
CS / minFinal match statistic reported by the match source. | 32.7 | 23 / 23 | 29.6 – 36.0 |
Turret plates takenFinal match statistic reported by the match source. | 44.2 | 23 / 23 | 6.0 – 97.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -19.0 | 12 / 23 | -82.0 – +74.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +1,580.0 | 23 / 23 | -2,815.0 – +8,377.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +608.3 | 12 / 23 | -2,234.0 – +7,718.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 220.3 | 23 / 23 | 131.0 – 332.0 |
Vision score / minFinal match statistic reported by the match source. | 7.38 | 23 / 23 | 5.81 – 9.41 |
Wards placedFinal match statistic reported by the match source. | 91.7 | 23 / 23 | 65.0 – 129.0 |
Wards clearedFinal match statistic reported by the match source. | 26.3 | 23 / 23 | 10.0 – 41.0 |
Control wards placedFinal match statistic reported by the match source. | 25.4 | 23 / 23 | 14.0 – 41.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.62 | 23 / 23 | 1.14 – 2.09 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,205.2 | 23 / 23 | 4,761.3 – 22,644.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,257.3 | 23 / 23 | 1,720.8 – 14,203.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.3 | 23 / 23 | 14.2 – 19.6 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 23 / 23 | 13.2 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 29:38 | 23 / 23 | 22:33 – 36:43 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 23 / 23 | 0.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 23 / 23 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 23 / 23 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 14 / 23 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.2 | 23 / 23 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 56.5% | 23 / 23 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 56.5% | 23 / 23 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 52.2% | 23 / 23 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 65.2% | 23 / 23 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 56.5% | 23 / 23 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 85.7% | 14 / 23 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 23 team-games · 23 known results · Coverage varies by metric · — unavailable