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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
26 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.3 | 26 / 26 | 2.0 – 41.0 |
DeathsFinal match statistic reported by the match source. | 20.1 | 26 / 26 | 8.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 29.6 | 26 / 26 | 3.0 – 92.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.19 | 26 / 26 | 0.22 – 8.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 59.3% | 26 / 26 | 40.0% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 44.0 | 26 / 26 | 5.0 – 127.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 26 / 26 | 0.0 – 8.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 26 / 26 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 26 / 26 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 26 / 26 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 26 / 26 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 34.6% | 26 / 26 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 30.8% | 26 / 26 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 26 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 26 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 92,037.2 | 26 / 26 | 39,621.0 – 236,142.0 |
Physical damageFinal match statistic reported by the match source. | 46,063.8 | 26 / 26 | 15,413.0 – 151,283.0 |
Magic damageFinal match statistic reported by the match source. | 42,338.0 | 26 / 26 | 16,462.0 – 93,467.0 |
True damageFinal match statistic reported by the match source. | 3,631.4 | 26 / 26 | 231.0 – 7,925.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 26 / 26 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,778.3 | 26 / 26 | 1,583.8 – 5,710.8 |
Damage takenFinal match statistic reported by the match source. | 128,346.9 | 26 / 26 | 81,699.0 – 198,594.0 |
Damage mitigatedFinal match statistic reported by the match source. | 140,283.2 | 26 / 26 | 64,684.0 – 281,605.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 58,068.8 | 26 / 26 | 36,647.0 – 88,517.0 |
Gold spentFinal match statistic reported by the match source. | 54,730.2 | 26 / 26 | 34,623.0 – 82,375.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 26 / 26 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,793.0 | 26 / 26 | 1,515.4 – 2,151.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.3% | 26 / 26 | 87.1% – 103.5% |
Total CSFinal match statistic reported by the match source. | 1,022.9 | 26 / 26 | 747.0 – 1,314.0 |
CS / minFinal match statistic reported by the match source. | 31.9 | 26 / 26 | 29.0 – 34.7 |
Turret plates takenFinal match statistic reported by the match source. | 32.9 | 26 / 26 | 1.0 – 120.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -22.6 | 24 / 26 | -118.0 – +57.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,476.6 | 26 / 26 | -7,041.0 – +3,517.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,083.0 | 24 / 26 | -7,151.0 – +3,071.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 242.2 | 26 / 26 | 110.0 – 345.0 |
Vision score / minFinal match statistic reported by the match source. | 7.48 | 26 / 26 | 4.60 – 8.57 |
Wards placedFinal match statistic reported by the match source. | 89.5 | 26 / 26 | 51.0 – 129.0 |
Wards clearedFinal match statistic reported by the match source. | 32.4 | 26 / 26 | 11.0 – 55.0 |
Control wards placedFinal match statistic reported by the match source. | 18.7 | 26 / 26 | 8.0 – 31.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.58 | 26 / 26 | 0.98 – 2.67 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,380.5 | 26 / 26 | 3,799.9 – 14,967.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,886.8 | 26 / 26 | 1,539.7 – 7,450.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.6 | 26 / 26 | 14.2 – 21.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.1 | 26 / 26 | 12.2 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 32:08 | 26 / 26 | 23:54 – 43:42 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 26 / 26 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 26 / 26 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 26 / 26 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 15 / 26 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.0 | 26 / 26 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 34.6% | 26 / 26 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 23.1% | 26 / 26 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 26 / 26 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 26 / 26 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 34.6% | 26 / 26 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 15 / 26 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 26 team-games · 26 known results · Coverage varies by metric · — unavailable