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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
9 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.3 | 9 / 9 | 4.0 – 23.0 |
DeathsFinal match statistic reported by the match source. | 20.3 | 9 / 9 | 15.0 – 24.0 |
AssistsFinal match statistic reported by the match source. | 27.6 | 9 / 9 | 8.0 – 39.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.01 | 9 / 9 | 0.50 – 3.53 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.8% | 9 / 9 | 52.2% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 40.9 | 9 / 9 | 12.0 – 60.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 9 / 9 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.2 | 9 / 9 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 9 / 9 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 9 / 9 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 9 / 9 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 33.3% | 9 / 9 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 33.3% | 9 / 9 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 9 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 9 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 85,013.6 | 9 / 9 | 52,637.0 – 113,163.0 |
Physical damageFinal match statistic reported by the match source. | 39,589.4 | 9 / 9 | 21,770.0 – 58,483.0 |
Magic damageFinal match statistic reported by the match source. | 42,359.6 | 9 / 9 | 28,666.0 – 68,443.0 |
True damageFinal match statistic reported by the match source. | 3,060.7 | 9 / 9 | 231.0 – 7,319.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 9 / 9 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,608.1 | 9 / 9 | 2,031.2 – 3,400.9 |
Damage takenFinal match statistic reported by the match source. | 122,972.8 | 9 / 9 | 91,198.0 – 166,006.0 |
Damage mitigatedFinal match statistic reported by the match source. | 138,949.8 | 9 / 9 | 72,620.0 – 260,046.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 56,950.9 | 9 / 9 | 36,952.0 – 71,355.0 |
Gold spentFinal match statistic reported by the match source. | 54,244.7 | 9 / 9 | 34,623.0 – 68,120.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 9 / 9 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,752.6 | 9 / 9 | 1,546.1 – 1,995.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 95.2% | 9 / 9 | 93.5% – 96.9% |
Total CSFinal match statistic reported by the match source. | 1,024.8 | 9 / 9 | 747.0 – 1,225.0 |
CS / minFinal match statistic reported by the match source. | 31.7 | 9 / 9 | 29.0 – 33.9 |
Turret plates takenFinal match statistic reported by the match source. | 23.7 | 9 / 9 | 1.0 – 52.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -55.1 | 8 / 9 | -118.0 – -2.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -2,210.8 | 9 / 9 | -7,041.0 – +2,855.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,386.0 | 8 / 9 | -4,733.0 – +3,071.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 236.3 | 9 / 9 | 110.0 – 344.0 |
Vision score / minFinal match statistic reported by the match source. | 7.17 | 9 / 9 | 4.60 – 8.57 |
Wards placedFinal match statistic reported by the match source. | 84.9 | 9 / 9 | 51.0 – 114.0 |
Wards clearedFinal match statistic reported by the match source. | 31.8 | 9 / 9 | 11.0 – 55.0 |
Control wards placedFinal match statistic reported by the match source. | 18.3 | 9 / 9 | 9.0 – 30.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.49 | 9 / 9 | 1.17 – 1.85 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,047.8 | 9 / 9 | 3,799.9 – 8,300.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,800.9 | 9 / 9 | 1,539.7 – 3,970.9 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.0 | 9 / 9 | 17.0 – 20.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 9 / 9 | 12.6 – 17.2 |
Game timeMean known game duration in minutes and seconds. | 32:24 | 9 / 9 | 23:54 – 40:20 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.6 | 9 / 9 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 9 / 9 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 9 / 9 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 5 / 9 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 9 / 9 | 0.0 – 6.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 9 / 9 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 9 / 9 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 11.1% | 9 / 9 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 9 / 9 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 22.2% | 9 / 9 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 5 / 9 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 9 team-games · 9 known results · Coverage varies by metric · — unavailable