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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
17 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.9 | 17 / 17 | 2.0 – 41.0 |
DeathsFinal match statistic reported by the match source. | 20.0 | 17 / 17 | 8.0 – 29.0 |
AssistsFinal match statistic reported by the match source. | 30.7 | 17 / 17 | 3.0 – 92.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.28 | 17 / 17 | 0.22 – 8.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 58.1% | 17 / 17 | 40.0% – 78.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 45.6 | 17 / 17 | 5.0 – 127.0 |
Solo killsFinal match statistic reported by the match source. | 1.6 | 17 / 17 | 0.0 – 8.0 |
Double killsFinal match statistic reported by the match source. | 1.7 | 17 / 17 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 17 / 17 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 17 / 17 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 17 / 17 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 35.3% | 17 / 17 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 29.4% | 17 / 17 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 17 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 17 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 95,755.6 | 17 / 17 | 39,621.0 – 236,142.0 |
Physical damageFinal match statistic reported by the match source. | 49,491.4 | 17 / 17 | 15,413.0 – 151,283.0 |
Magic damageFinal match statistic reported by the match source. | 42,326.6 | 17 / 17 | 16,462.0 – 93,467.0 |
True damageFinal match statistic reported by the match source. | 3,933.5 | 17 / 17 | 354.0 – 7,925.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,868.4 | 17 / 17 | 1,583.8 – 5,710.8 |
Damage takenFinal match statistic reported by the match source. | 131,192.0 | 17 / 17 | 81,699.0 – 198,594.0 |
Damage mitigatedFinal match statistic reported by the match source. | 140,989.1 | 17 / 17 | 64,684.0 – 281,605.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 58,660.7 | 17 / 17 | 36,647.0 – 88,517.0 |
Gold spentFinal match statistic reported by the match source. | 54,987.2 | 17 / 17 | 34,651.0 – 82,375.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 17 / 17 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,814.4 | 17 / 17 | 1,515.4 – 2,151.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.7% | 17 / 17 | 87.1% – 103.5% |
Total CSFinal match statistic reported by the match source. | 1,021.9 | 17 / 17 | 762.0 – 1,314.0 |
CS / minFinal match statistic reported by the match source. | 32.1 | 17 / 17 | 29.4 – 34.7 |
Turret plates takenFinal match statistic reported by the match source. | 37.8 | 17 / 17 | 5.0 – 120.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -6.4 | 16 / 17 | -108.0 – +57.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,087.9 | 17 / 17 | -5,183.0 – +3,517.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -931.5 | 16 / 17 | -7,151.0 – +2,772.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 245.3 | 17 / 17 | 181.0 – 345.0 |
Vision score / minFinal match statistic reported by the match source. | 7.64 | 17 / 17 | 6.80 – 8.40 |
Wards placedFinal match statistic reported by the match source. | 91.9 | 17 / 17 | 63.0 – 129.0 |
Wards clearedFinal match statistic reported by the match source. | 32.8 | 17 / 17 | 20.0 – 53.0 |
Control wards placedFinal match statistic reported by the match source. | 18.9 | 17 / 17 | 8.0 – 31.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.63 | 17 / 17 | 0.98 – 2.67 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,559.6 | 17 / 17 | 4,062.1 – 14,967.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,933.0 | 17 / 17 | 1,754.3 – 7,450.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 17 / 17 | 14.2 – 21.5 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.1 | 17 / 17 | 12.2 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 31:59 | 17 / 17 | 24:11 – 43:42 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.2 | 17 / 17 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 17 / 17 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 17 / 17 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 10 / 17 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 4.6 | 17 / 17 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 35.3% | 17 / 17 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 17.6% | 17 / 17 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 70.6% | 17 / 17 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 41.2% | 17 / 17 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 41.2% | 17 / 17 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 10 / 17 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 17 team-games · 17 known results · Coverage varies by metric · — unavailable