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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
94 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.8 | 94 / 94 | 2.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 16.1 | 94 / 94 | 1.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 35.2 | 91 / 94 | 4.0 – 83.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.23 | 91 / 94 | 0.43 – 67.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.7% | 91 / 94 | 35.0% – 77.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 51.8 | 91 / 94 | 6.0 – 115.0 |
Solo killsFinal match statistic reported by the match source. | 1.4 | 89 / 94 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 1.4 | 91 / 94 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 91 / 94 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 91 / 94 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 91 / 94 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 50.5% | 91 / 94 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 44.0% | 91 / 94 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 404.6 | 7 / 94 | 0.0 – 1,168.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 284.7 | 7 / 94 | 0.0 – 815.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 100,629.7 | 91 / 94 | 43,611.0 – 178,599.0 |
Physical damageFinal match statistic reported by the match source. | 47,122.9 | 91 / 94 | 17,189.0 – 89,739.0 |
Magic damageFinal match statistic reported by the match source. | 48,451.6 | 91 / 94 | 12,292.0 – 91,591.0 |
True damageFinal match statistic reported by the match source. | 5,051.1 | 91 / 94 | 459.0 – 18,075.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 91 / 94 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,089.3 | 91 / 94 | 1,547.4 – 4,645.0 |
Damage takenFinal match statistic reported by the match source. | 121,988.9 | 91 / 94 | 64,860.0 – 209,472.0 |
Damage mitigatedFinal match statistic reported by the match source. | 122,203.3 | 91 / 94 | 39,597.0 – 317,332.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 64,394.5 | 91 / 94 | 39,936.0 – 90,657.0 |
Gold spentFinal match statistic reported by the match source. | 58,623.7 | 91 / 94 | 35,060.0 – 84,670.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 91 / 94 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,987.8 | 91 / 94 | 1,658.2 – 2,345.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.0% | 91 / 94 | 74.6% – 101.6% |
Total CSFinal match statistic reported by the match source. | 1,125.4 | 91 / 94 | 747.0 – 1,608.0 |
CS / minFinal match statistic reported by the match source. | 34.8 | 91 / 94 | 29.6 – 40.0 |
Turret plates takenFinal match statistic reported by the match source. | 44.9 | 91 / 94 | 9.0 – 113.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -3.5 | 83 / 94 | -156.0 – +109.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +97.2 | 92 / 94 | -5,375.0 – +7,209.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -308.5 | 83 / 94 | -10,372.0 – +5,618.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 306.0 | 91 / 94 | 170.0 – 522.0 |
Vision score / minFinal match statistic reported by the match source. | 9.35 | 91 / 94 | 6.81 – 11.48 |
Wards placedFinal match statistic reported by the match source. | 109.9 | 91 / 94 | 65.0 – 185.0 |
Wards clearedFinal match statistic reported by the match source. | 46.9 | 91 / 94 | 18.0 – 78.0 |
Control wards placedFinal match statistic reported by the match source. | 31.2 | 91 / 94 | 15.0 – 60.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.56 | 91 / 94 | 0.91 – 2.20 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,603.4 | 91 / 94 | 3,314.7 – 74,172.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,013.6 | 91 / 94 | 1,551.7 – 57,108.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.5 | 91 / 94 | 14.6 – 22.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 91 / 94 | 12.2 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:39 | 94 / 94 | 23:36 – 49:45 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 94 / 94 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 94 / 94 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 94 / 94 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 60 / 94 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.9 | 94 / 94 | 0.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 51.1% | 94 / 94 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 53.2% | 94 / 94 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 59.6% | 94 / 94 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 52.1% | 94 / 94 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 54.3% | 94 / 94 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 83.3% | 60 / 94 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 94 team-games · 93 known results · Coverage varies by metric · — unavailable