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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
27 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.3 | 27 / 27 | 2.0 – 32.0 |
DeathsFinal match statistic reported by the match source. | 16.9 | 27 / 27 | 5.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 34.1 | 25 / 27 | 4.0 – 83.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.09 | 25 / 27 | 0.43 – 12.13 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.2% | 25 / 27 | 46.7% – 75.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 50.7 | 25 / 27 | 6.0 – 115.0 |
Solo killsFinal match statistic reported by the match source. | 1.5 | 24 / 27 | 0.0 – 7.0 |
Double killsFinal match statistic reported by the match source. | 1.0 | 25 / 27 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 25 / 27 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 25 / 27 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 25 / 27 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 64.0% | 25 / 27 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 48.0% | 25 / 27 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 253.0 | 1 / 27 | 253.0 – 253.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 457.0 | 1 / 27 | 457.0 – 457.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 94,129.3 | 25 / 27 | 44,339.0 – 133,071.0 |
Physical damageFinal match statistic reported by the match source. | 46,103.8 | 25 / 27 | 19,851.0 – 72,236.0 |
Magic damageFinal match statistic reported by the match source. | 43,372.5 | 25 / 27 | 21,816.0 – 81,892.0 |
True damageFinal match statistic reported by the match source. | 4,649.0 | 25 / 27 | 1,020.0 – 11,439.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 25 / 27 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,944.4 | 25 / 27 | 1,617.2 – 4,130.3 |
Damage takenFinal match statistic reported by the match source. | 115,077.8 | 25 / 27 | 78,076.0 – 204,880.0 |
Damage mitigatedFinal match statistic reported by the match source. | 116,942.5 | 25 / 27 | 48,994.0 – 208,847.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,516.7 | 25 / 27 | 39,936.0 – 89,525.0 |
Gold spentFinal match statistic reported by the match source. | 57,390.7 | 25 / 27 | 37,413.0 – 84,670.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 25 / 27 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,951.9 | 25 / 27 | 1,658.2 – 2,345.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.8% | 25 / 27 | 78.6% – 98.1% |
Total CSFinal match statistic reported by the match source. | 1,090.8 | 25 / 27 | 747.0 – 1,608.0 |
CS / minFinal match statistic reported by the match source. | 34.0 | 25 / 27 | 29.6 – 37.2 |
Turret plates takenFinal match statistic reported by the match source. | 45.8 | 25 / 27 | 10.0 – 113.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +3.7 | 24 / 27 | -102.0 – +80.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +419.0 | 25 / 27 | -5,086.0 – +7,209.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +138.1 | 24 / 27 | -5,192.0 – +5,618.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 308.4 | 25 / 27 | 182.0 – 522.0 |
Vision score / minFinal match statistic reported by the match source. | 9.50 | 25 / 27 | 7.56 – 10.84 |
Wards placedFinal match statistic reported by the match source. | 109.8 | 25 / 27 | 65.0 – 185.0 |
Wards clearedFinal match statistic reported by the match source. | 47.2 | 25 / 27 | 19.0 – 78.0 |
Control wards placedFinal match statistic reported by the match source. | 32.2 | 25 / 27 | 19.0 – 60.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.51 | 25 / 27 | 0.96 – 1.95 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 7,016.9 | 25 / 27 | 3,657.2 – 18,011.9 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,812.0 | 25 / 27 | 1,736.3 – 11,900.2 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 25 / 27 | 14.6 – 22.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.5 | 25 / 27 | 12.2 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 33:00 | 27 / 27 | 23:36 – 49:45 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 27 / 27 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 27 / 27 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 27 / 27 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 17 / 27 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.3 | 27 / 27 | 0.0 – 12.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 63.0% | 27 / 27 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 48.1% | 27 / 27 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 40.7% | 27 / 27 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 37.0% | 27 / 27 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 51.9% | 27 / 27 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 17 / 27 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 27 team-games · 26 known results · Coverage varies by metric · — unavailable