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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
15 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.3 | 15 / 15 | 6.0 – 27.0 |
DeathsFinal match statistic reported by the match source. | 19.8 | 15 / 15 | 8.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 33.3 | 15 / 15 | 14.0 – 60.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.45 | 15 / 15 | 0.91 – 7.25 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.2% | 15 / 15 | 44.6% – 77.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 48.5 | 15 / 15 | 20.0 – 87.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 14 / 15 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 15 / 15 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 15 / 15 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 15 / 15 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 40.0% | 15 / 15 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 40.0% | 15 / 15 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 239.0 | 1 / 15 | 239.0 – 239.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 1 / 15 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 103,101.6 | 15 / 15 | 50,354.0 – 178,599.0 |
Physical damageFinal match statistic reported by the match source. | 48,388.1 | 15 / 15 | 21,757.0 – 89,739.0 |
Magic damageFinal match statistic reported by the match source. | 48,918.4 | 15 / 15 | 12,292.0 – 84,549.0 |
True damageFinal match statistic reported by the match source. | 5,790.7 | 15 / 15 | 1,005.0 – 17,684.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,951.9 | 15 / 15 | 1,859.2 – 4,645.0 |
Damage takenFinal match statistic reported by the match source. | 132,767.4 | 15 / 15 | 81,323.0 – 209,472.0 |
Damage mitigatedFinal match statistic reported by the match source. | 147,979.5 | 15 / 15 | 39,597.0 – 317,332.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 66,035.5 | 15 / 15 | 46,506.0 – 89,153.0 |
Gold spentFinal match statistic reported by the match source. | 60,473.3 | 15 / 15 | 35,060.0 – 79,225.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 15 / 15 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,919.2 | 15 / 15 | 1,717.1 – 2,111.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.6% | 15 / 15 | 75.4% – 101.6% |
Total CSFinal match statistic reported by the match source. | 1,148.5 | 15 / 15 | 848.0 – 1,596.0 |
CS / minFinal match statistic reported by the match source. | 33.6 | 15 / 15 | 31.2 – 35.6 |
Turret plates takenFinal match statistic reported by the match source. | 42.9 | 15 / 15 | 13.0 – 79.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -30.2 | 15 / 15 | -99.0 – +21.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,800.5 | 15 / 15 | -5,136.0 – +593.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,626.0 | 15 / 15 | -4,872.0 – -25.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 331.2 | 15 / 15 | 194.0 – 504.0 |
Vision score / minFinal match statistic reported by the match source. | 9.53 | 15 / 15 | 7.67 – 11.02 |
Wards placedFinal match statistic reported by the match source. | 115.3 | 15 / 15 | 81.0 – 171.0 |
Wards clearedFinal match statistic reported by the match source. | 50.3 | 15 / 15 | 18.0 – 78.0 |
Control wards placedFinal match statistic reported by the match source. | 32.3 | 15 / 15 | 20.0 – 48.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.56 | 15 / 15 | 1.08 – 2.20 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,705.4 | 15 / 15 | 3,314.7 – 18,153.3 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,335.1 | 15 / 15 | 1,551.7 – 9,654.4 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 15 / 15 | 15.9 – 20.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.9 | 15 / 15 | 13.0 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 34:10 | 15 / 15 | 25:17 – 46:29 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 15 / 15 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 1.0 | 15 / 15 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 15 / 15 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.9 | 9 / 15 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.9 | 15 / 15 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 15 / 15 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 13.3% | 15 / 15 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 15 / 15 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 15 / 15 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 15 / 15 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 9 / 15 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 15 team-games · 15 known results · Coverage varies by metric · — unavailable