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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
11 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.9 | 11 / 11 | 4.0 – 25.0 |
DeathsFinal match statistic reported by the match source. | 14.5 | 11 / 11 | 4.0 – 35.0 |
AssistsFinal match statistic reported by the match source. | 29.9 | 11 / 11 | 4.0 – 60.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.03 | 11 / 11 | 0.57 – 13.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.2% | 11 / 11 | 35.0% – 71.3% |
Kills + assistsKills plus assists, not a count of unique fights. | 43.8 | 11 / 11 | 8.0 – 85.0 |
Solo killsFinal match statistic reported by the match source. | 0.9 | 11 / 11 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 1.0 | 11 / 11 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 11 / 11 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.2 | 11 / 11 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 11 / 11 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 36.4% | 11 / 11 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 36.4% | 11 / 11 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 0.0 | 2 / 11 | 0.0 – 0.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 360.5 | 2 / 11 | 72.0 – 649.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 97,320.9 | 11 / 11 | 43,611.0 – 149,178.0 |
Physical damageFinal match statistic reported by the match source. | 43,903.5 | 11 / 11 | 17,189.0 – 76,219.0 |
Magic damageFinal match statistic reported by the match source. | 49,314.9 | 11 / 11 | 25,959.0 – 83,368.0 |
True damageFinal match statistic reported by the match source. | 4,098.5 | 11 / 11 | 459.0 – 9,335.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,002.5 | 11 / 11 | 1,547.4 – 4,157.3 |
Damage takenFinal match statistic reported by the match source. | 120,440.3 | 11 / 11 | 64,860.0 – 166,304.0 |
Damage mitigatedFinal match statistic reported by the match source. | 117,094.6 | 11 / 11 | 63,966.0 – 227,815.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 63,605.7 | 11 / 11 | 47,679.0 – 76,728.0 |
Gold spentFinal match statistic reported by the match source. | 56,969.4 | 11 / 11 | 46,246.0 – 67,225.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 11 / 11 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,990.4 | 11 / 11 | 1,691.7 – 2,184.4 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 89.6% | 11 / 11 | 74.6% – 97.8% |
Total CSFinal match statistic reported by the match source. | 1,153.4 | 11 / 11 | 1,010.0 – 1,344.0 |
CS / minFinal match statistic reported by the match source. | 36.3 | 11 / 11 | 32.6 – 40.0 |
Turret plates takenFinal match statistic reported by the match source. | 40.2 | 11 / 11 | 9.0 – 72.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +8.3 | 8 / 11 | -62.0 – +94.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +330.5 | 11 / 11 | -5,375.0 – +4,657.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +545.8 | 8 / 11 | -5,959.0 – +4,517.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 299.2 | 11 / 11 | 225.0 – 390.0 |
Vision score / minFinal match statistic reported by the match source. | 9.32 | 11 / 11 | 7.36 – 11.02 |
Wards placedFinal match statistic reported by the match source. | 107.5 | 11 / 11 | 76.0 – 136.0 |
Wards clearedFinal match statistic reported by the match source. | 47.8 | 11 / 11 | 30.0 – 72.0 |
Control wards placedFinal match statistic reported by the match source. | 30.4 | 11 / 11 | 19.0 – 48.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.53 | 11 / 11 | 0.91 – 2.09 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,332.3 | 11 / 11 | 3,987.9 – 17,627.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,400.4 | 11 / 11 | 1,711.8 – 15,909.8 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.1 | 11 / 11 | 16.0 – 21.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.8 | 11 / 11 | 14.0 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 31:50 | 11 / 11 | 27:06 – 36:13 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 11 / 11 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 11 / 11 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 11 / 11 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 5 / 11 | 1.0 – 2.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.5 | 11 / 11 | 2.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 11 / 11 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 54.5% | 11 / 11 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 63.6% | 11 / 11 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 36.4% | 11 / 11 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 54.5% | 11 / 11 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 80.0% | 5 / 11 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 11 team-games · 11 known results · Coverage varies by metric · — unavailable