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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
16 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.6 | 16 / 16 | 4.0 – 26.0 |
DeathsFinal match statistic reported by the match source. | 14.6 | 16 / 16 | 5.0 – 27.0 |
AssistsFinal match statistic reported by the match source. | 30.3 | 16 / 16 | 11.0 – 62.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.06 | 16 / 16 | 0.83 – 12.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.1% | 16 / 16 | 46.2% – 77.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 44.8 | 16 / 16 | 15.0 – 88.0 |
Solo killsFinal match statistic reported by the match source. | 1.2 | 16 / 16 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 16 / 16 | 0.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 16 / 16 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 16 / 16 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 16 / 16 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 37.5% | 16 / 16 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 37.5% | 16 / 16 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 1,167.5 | 2 / 16 | 1,167.0 – 1,168.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 2 / 16 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 99,408.1 | 16 / 16 | 60,982.0 – 143,575.0 |
Physical damageFinal match statistic reported by the match source. | 46,132.0 | 16 / 16 | 25,896.0 – 61,347.0 |
Magic damageFinal match statistic reported by the match source. | 48,411.0 | 16 / 16 | 30,117.0 – 84,167.0 |
True damageFinal match statistic reported by the match source. | 4,860.8 | 16 / 16 | 1,627.0 – 17,716.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,124.1 | 16 / 16 | 1,902.7 – 4,204.2 |
Damage takenFinal match statistic reported by the match source. | 124,040.3 | 16 / 16 | 82,677.0 – 157,926.0 |
Damage mitigatedFinal match statistic reported by the match source. | 118,398.6 | 16 / 16 | 69,074.0 – 165,378.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,676.6 | 16 / 16 | 51,087.0 – 71,350.0 |
Gold spentFinal match statistic reported by the match source. | 58,063.5 | 16 / 16 | 49,450.0 – 65,323.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 16 / 16 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,979.2 | 16 / 16 | 1,660.0 – 2,269.7 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 92.6% | 16 / 16 | 86.5% – 98.1% |
Total CSFinal match statistic reported by the match source. | 1,134.7 | 16 / 16 | 922.0 – 1,351.0 |
CS / minFinal match statistic reported by the match source. | 35.8 | 16 / 16 | 30.8 – 39.4 |
Turret plates takenFinal match statistic reported by the match source. | 39.3 | 16 / 16 | 10.0 – 62.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -7.8 | 14 / 16 | -65.0 – +55.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +6.8 | 16 / 16 | -4,665.0 – +3,891.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -218.9 | 14 / 16 | -4,561.0 – +4,447.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 298.9 | 16 / 16 | 199.0 – 393.0 |
Vision score / minFinal match statistic reported by the match source. | 9.37 | 16 / 16 | 7.32 – 11.48 |
Wards placedFinal match statistic reported by the match source. | 109.9 | 16 / 16 | 83.0 – 135.0 |
Wards clearedFinal match statistic reported by the match source. | 44.4 | 16 / 16 | 22.0 – 71.0 |
Control wards placedFinal match statistic reported by the match source. | 30.3 | 16 / 16 | 21.0 – 40.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.59 | 16 / 16 | 1.07 – 2.11 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 8,481.4 | 16 / 16 | 4,673.7 – 27,790.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 4,285.6 | 16 / 16 | 1,932.7 – 11,999.6 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.1 | 16 / 16 | 16.1 – 20.4 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.7 | 16 / 16 | 13.8 – 17.0 |
Game timeMean known game duration in minutes and seconds. | 31:45 | 16 / 16 | 24:50 – 36:57 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.9 | 16 / 16 | 1.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 16 / 16 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.7 | 16 / 16 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.1 | 9 / 16 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.8 | 16 / 16 | 2.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 16 / 16 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 56.3% | 16 / 16 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 75.0% | 16 / 16 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 68.8% | 16 / 16 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 62.5% | 16 / 16 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 77.8% | 9 / 16 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 16 team-games · 16 known results · Coverage varies by metric · — unavailable