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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
27 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 14.7 | 27 / 27 | 3.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 18.5 | 27 / 27 | 5.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 29.9 | 27 / 27 | 5.0 – 71.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.40 | 27 / 27 | 0.40 – 12.63 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 60.8% | 27 / 27 | 38.3% – 81.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 44.5 | 27 / 27 | 10.0 – 102.0 |
Solo killsFinal match statistic reported by the match source. | 1.9 | 26 / 27 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.3 | 27 / 27 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 27 / 27 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 27 / 27 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 27 / 27 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 55.6% | 27 / 27 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 44.4% | 27 / 27 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 1,439.0 | 1 / 27 | 1,439.0 – 1,439.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 8.0 | 1 / 27 | 8.0 – 8.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 89,205.4 | 27 / 27 | 37,941.0 – 171,101.0 |
Physical damageFinal match statistic reported by the match source. | 43,826.6 | 27 / 27 | 14,501.0 – 97,212.0 |
Magic damageFinal match statistic reported by the match source. | 41,680.6 | 27 / 27 | 21,821.0 – 89,507.0 |
True damageFinal match statistic reported by the match source. | 3,694.1 | 27 / 27 | 263.0 – 14,629.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 27 / 27 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,811.4 | 27 / 27 | 1,696.3 – 4,421.2 |
Damage takenFinal match statistic reported by the match source. | 119,538.9 | 27 / 27 | 61,594.0 – 210,038.0 |
Damage mitigatedFinal match statistic reported by the match source. | 111,471.7 | 27 / 27 | 50,270.0 – 277,407.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 59,596.1 | 27 / 27 | 38,871.0 – 101,506.0 |
Gold spentFinal match statistic reported by the match source. | 54,750.6 | 27 / 27 | 36,963.0 – 85,290.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 27 / 27 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,911.4 | 27 / 27 | 1,619.5 – 2,444.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.9% | 27 / 27 | 69.2% – 104.4% |
Total CSFinal match statistic reported by the match source. | 1,047.3 | 27 / 27 | 740.0 – 1,724.0 |
CS / minFinal match statistic reported by the match source. | 33.6 | 27 / 27 | 28.9 – 39.6 |
Turret plates takenFinal match statistic reported by the match source. | 31.0 | 27 / 27 | 4.0 – 88.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -21.2 | 17 / 27 | -90.0 – +74.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -546.5 | 27 / 27 | -5,251.0 – +11,048.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,187.8 | 17 / 27 | -5,513.0 – +6,641.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 241.9 | 27 / 27 | 125.0 – 474.0 |
Vision score / minFinal match statistic reported by the match source. | 7.63 | 27 / 27 | 5.50 – 9.79 |
Wards placedFinal match statistic reported by the match source. | 91.7 | 27 / 27 | 49.0 – 161.0 |
Wards clearedFinal match statistic reported by the match source. | 29.9 | 27 / 27 | 15.0 – 83.0 |
Control wards placedFinal match statistic reported by the match source. | 24.5 | 27 / 27 | 8.0 – 43.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.50 | 27 / 27 | 0.98 – 2.15 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,455.1 | 27 / 27 | 3,309.0 – 14,044.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,218.2 | 27 / 27 | 1,541.8 – 10,738.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.6 | 27 / 27 | 14.3 – 20.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.1 | 27 / 27 | 12.2 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 31:10 | 27 / 27 | 21:58 – 48:26 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 27 / 27 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 27 / 27 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 27 / 27 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 13 / 27 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.1 | 27 / 27 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 55.6% | 27 / 27 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 25.9% | 27 / 27 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 27 / 27 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 37.0% | 27 / 27 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 18.5% | 27 / 27 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 13 / 27 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 27 team-games · 27 known results · Coverage varies by metric · — unavailable