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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.3 | 12 / 12 | 4.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 17.3 | 12 / 12 | 7.0 – 31.0 |
AssistsFinal match statistic reported by the match source. | 27.9 | 12 / 12 | 10.0 – 71.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.38 | 12 / 12 | 0.78 – 8.14 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.0% | 12 / 12 | 44.3% – 81.4% |
Kills + assistsKills plus assists, not a count of unique fights. | 41.2 | 12 / 12 | 14.0 – 101.0 |
Solo killsFinal match statistic reported by the match source. | 1.5 | 11 / 12 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.1 | 12 / 12 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 12 / 12 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 12 / 12 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 12 / 12 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 66.7% | 12 / 12 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 58.3% | 12 / 12 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 1,439.0 | 1 / 12 | 1,439.0 – 1,439.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 8.0 | 1 / 12 | 8.0 – 8.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 82,649.2 | 12 / 12 | 52,615.0 – 154,560.0 |
Physical damageFinal match statistic reported by the match source. | 39,627.3 | 12 / 12 | 16,483.0 – 85,561.0 |
Magic damageFinal match statistic reported by the match source. | 39,409.0 | 12 / 12 | 24,141.0 – 68,377.0 |
True damageFinal match statistic reported by the match source. | 3,608.4 | 12 / 12 | 1,338.0 – 9,431.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 12 / 12 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,666.7 | 12 / 12 | 1,966.3 – 3,932.8 |
Damage takenFinal match statistic reported by the match source. | 115,029.3 | 12 / 12 | 85,615.0 – 210,038.0 |
Damage mitigatedFinal match statistic reported by the match source. | 102,920.4 | 12 / 12 | 71,544.0 – 188,233.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 57,922.9 | 12 / 12 | 42,296.0 – 79,586.0 |
Gold spentFinal match statistic reported by the match source. | 52,830.4 | 12 / 12 | 38,320.0 – 71,360.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 12 / 12 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,883.8 | 12 / 12 | 1,619.5 – 2,200.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 91.2% | 12 / 12 | 69.2% – 104.4% |
Total CSFinal match statistic reported by the match source. | 1,036.1 | 12 / 12 | 774.0 – 1,326.0 |
CS / minFinal match statistic reported by the match source. | 33.7 | 12 / 12 | 28.9 – 36.6 |
Turret plates takenFinal match statistic reported by the match source. | 29.8 | 12 / 12 | 4.0 – 85.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -27.4 | 8 / 12 | -72.0 – +41.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -938.3 | 12 / 12 | -5,251.0 – +3,102.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,942.5 | 8 / 12 | -5,513.0 – +3,550.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 239.9 | 12 / 12 | 189.0 – 337.0 |
Vision score / minFinal match statistic reported by the match source. | 7.79 | 12 / 12 | 7.06 – 8.87 |
Wards placedFinal match statistic reported by the match source. | 91.7 | 12 / 12 | 71.0 – 116.0 |
Wards clearedFinal match statistic reported by the match source. | 27.1 | 12 / 12 | 15.0 – 42.0 |
Control wards placedFinal match statistic reported by the match source. | 24.6 | 12 / 12 | 17.0 – 36.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.43 | 12 / 12 | 1.09 – 1.94 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,636.3 | 12 / 12 | 4,425.9 – 14,044.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,341.7 | 12 / 12 | 1,541.8 – 8,980.4 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.9 | 12 / 12 | 15.1 – 20.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.0 | 12 / 12 | 12.8 – 17.4 |
Game timeMean known game duration in minutes and seconds. | 30:38 | 12 / 12 | 26:07 – 39:18 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.4 | 12 / 12 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.2 | 12 / 12 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 12 / 12 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 8 / 12 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.4 | 12 / 12 | 1.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 12 / 12 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 12 / 12 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 12 / 12 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 12 / 12 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 16.7% | 12 / 12 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 8 / 12 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 12 team-games · 12 known results · Coverage varies by metric · — unavailable