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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 13.7 | 7 / 7 | 3.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 19.6 | 7 / 7 | 16.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 30.0 | 7 / 7 | 5.0 – 69.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.23 | 7 / 7 | 0.40 – 6.38 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.4% | 7 / 7 | 40.0% – 69.1% |
Kills + assistsKills plus assists, not a count of unique fights. | 43.7 | 7 / 7 | 10.0 – 102.0 |
Solo killsFinal match statistic reported by the match source. | 2.0 | 7 / 7 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 7 / 7 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.3 | 7 / 7 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 28.6% | 7 / 7 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 28.6% | 7 / 7 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 7 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 7 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 93,630.6 | 7 / 7 | 37,941.0 – 171,101.0 |
Physical damageFinal match statistic reported by the match source. | 48,544.1 | 7 / 7 | 14,501.0 – 97,212.0 |
Magic damageFinal match statistic reported by the match source. | 41,625.9 | 7 / 7 | 22,631.0 – 89,507.0 |
True damageFinal match statistic reported by the match source. | 3,457.0 | 7 / 7 | 806.0 – 14,629.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,743.4 | 7 / 7 | 1,696.3 – 4,421.2 |
Damage takenFinal match statistic reported by the match source. | 124,484.9 | 7 / 7 | 82,726.0 – 183,307.0 |
Damage mitigatedFinal match statistic reported by the match source. | 128,940.0 | 7 / 7 | 59,925.0 – 277,407.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,483.6 | 7 / 7 | 38,871.0 – 101,506.0 |
Gold spentFinal match statistic reported by the match source. | 55,710.1 | 7 / 7 | 36,963.0 – 85,290.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,853.4 | 7 / 7 | 1,623.7 – 2,095.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 90.6% | 7 / 7 | 84.0% – 95.4% |
Total CSFinal match statistic reported by the match source. | 1,082.9 | 7 / 7 | 740.0 – 1,724.0 |
CS / minFinal match statistic reported by the match source. | 33.0 | 7 / 7 | 29.5 – 35.6 |
Turret plates takenFinal match statistic reported by the match source. | 22.9 | 7 / 7 | 5.0 – 40.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -18.0 | 5 / 7 | -90.0 – +33.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,500.3 | 7 / 7 | -4,395.0 – +1,117.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -1,266.6 | 5 / 7 | -4,758.0 – +1,408.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 256.3 | 7 / 7 | 138.0 – 474.0 |
Vision score / minFinal match statistic reported by the match source. | 7.60 | 7 / 7 | 5.50 – 9.79 |
Wards placedFinal match statistic reported by the match source. | 96.7 | 7 / 7 | 49.0 – 161.0 |
Wards clearedFinal match statistic reported by the match source. | 34.7 | 7 / 7 | 17.0 – 83.0 |
Control wards placedFinal match statistic reported by the match source. | 25.0 | 7 / 7 | 8.0 – 43.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.52 | 7 / 7 | 0.98 – 2.15 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,360.5 | 7 / 7 | 3,309.0 – 10,782.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,141.5 | 7 / 7 | 1,554.8 – 5,970.9 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.6 | 7 / 7 | 15.4 – 20.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.1 | 7 / 7 | 12.2 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:34 | 7 / 7 | 22:22 – 48:26 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.4 | 7 / 7 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 7 / 7 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 7 / 7 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 7 | — |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.9 | 7 / 7 | 1.0 – 8.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 7 / 7 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 7 / 7 | 0.0% – 0.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 7 / 7 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 7 / 7 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 14.3% | 7 / 7 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | — | 0 / 7 | — |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 7 team-games · 7 known results · Coverage varies by metric · — unavailable