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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
8 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.6 | 8 / 8 | 11.0 – 33.0 |
DeathsFinal match statistic reported by the match source. | 19.4 | 8 / 8 | 5.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 32.6 | 8 / 8 | 11.0 – 68.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.59 | 8 / 8 | 0.96 – 12.63 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 56.3% | 8 / 8 | 38.3% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 50.3 | 8 / 8 | 23.0 – 101.0 |
Solo killsFinal match statistic reported by the match source. | 2.5 | 8 / 8 | 0.0 – 6.0 |
Double killsFinal match statistic reported by the match source. | 1.5 | 8 / 8 | 0.0 – 4.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 8 / 8 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 8 / 8 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 8 / 8 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 62.5% | 8 / 8 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 37.5% | 8 / 8 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 8 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 8 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 95,167.9 | 8 / 8 | 61,285.0 – 135,724.0 |
Physical damageFinal match statistic reported by the match source. | 45,997.8 | 8 / 8 | 32,541.0 – 58,260.0 |
Magic damageFinal match statistic reported by the match source. | 45,136.0 | 8 / 8 | 21,821.0 – 88,754.0 |
True damageFinal match statistic reported by the match source. | 4,030.1 | 8 / 8 | 263.0 – 7,098.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 8 / 8 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,087.9 | 8 / 8 | 2,378.5 – 3,704.9 |
Damage takenFinal match statistic reported by the match source. | 121,975.4 | 8 / 8 | 61,594.0 – 180,647.0 |
Damage mitigatedFinal match statistic reported by the match source. | 109,013.9 | 8 / 8 | 50,270.0 – 173,615.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 60,454.4 | 8 / 8 | 50,244.0 – 79,406.0 |
Gold spentFinal match statistic reported by the match source. | 56,791.1 | 8 / 8 | 45,623.0 – 71,143.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 8 / 8 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 2,003.4 | 8 / 8 | 1,742.8 – 2,444.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 93.9% | 8 / 8 | 85.0% – 98.8% |
Total CSFinal match statistic reported by the match source. | 1,033.0 | 8 / 8 | 814.0 – 1,236.0 |
CS / minFinal match statistic reported by the match source. | 33.9 | 8 / 8 | 30.8 – 39.6 |
Turret plates takenFinal match statistic reported by the match source. | 40.0 | 8 / 8 | 15.0 – 88.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -13.0 | 4 / 8 | -53.0 – +74.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +875.9 | 8 / 8 | -5,061.0 – +11,048.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +420.3 | 4 / 8 | -3,814.0 – +6,641.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 232.1 | 8 / 8 | 125.0 – 339.0 |
Vision score / minFinal match statistic reported by the match source. | 7.40 | 8 / 8 | 5.69 – 9.25 |
Wards placedFinal match statistic reported by the match source. | 87.3 | 8 / 8 | 55.0 – 130.0 |
Wards clearedFinal match statistic reported by the match source. | 29.9 | 8 / 8 | 15.0 – 52.0 |
Control wards placedFinal match statistic reported by the match source. | 24.0 | 8 / 8 | 13.0 – 43.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.57 | 8 / 8 | 1.14 – 2.13 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,295.5 | 8 / 8 | 4,174.4 – 12,318.8 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,120.2 | 8 / 8 | 1,794.4 – 10,738.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.1 | 8 / 8 | 14.3 – 19.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.2 | 8 / 8 | 13.4 – 17.8 |
Game timeMean known game duration in minutes and seconds. | 30:46 | 8 / 8 | 21:58 – 40:10 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 1.8 | 8 / 8 | 1.0 – 3.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 8 / 8 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 8 / 8 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 5 / 8 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.8 | 8 / 8 | 3.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 62.5% | 8 / 8 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 37.5% | 8 / 8 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 8 / 8 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 62.5% | 8 / 8 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 25.0% | 8 / 8 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 5 / 8 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 8 team-games · 8 known results · Coverage varies by metric · — unavailable