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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
54 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.6 | 54 / 54 | 2.0 – 35.0 |
DeathsFinal match statistic reported by the match source. | 16.9 | 54 / 54 | 0.0 – 38.0 |
AssistsFinal match statistic reported by the match source. | 36.3 | 50 / 54 | 2.0 – 88.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.12 | 50 / 54 | 0.19 – 60.00 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 61.1% | 50 / 54 | 40.0% – 76.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 53.0 | 50 / 54 | 4.0 – 123.0 |
Solo killsFinal match statistic reported by the match source. | 1.1 | 48 / 54 | 0.0 – 4.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 50 / 54 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.4 | 50 / 54 | 0.0 – 3.0 |
Quadra killsFinal match statistic reported by the match source. | 0.1 | 50 / 54 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 50 / 54 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 50.0% | 50 / 54 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 46.0% | 50 / 54 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 603.3 | 3 / 54 | 29.0 – 1,175.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 676.7 | 3 / 54 | 0.0 – 1,104.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 85,758.7 | 50 / 54 | 27,223.0 – 186,479.0 |
Physical damageFinal match statistic reported by the match source. | 43,548.5 | 50 / 54 | 9,287.0 – 109,999.0 |
Magic damageFinal match statistic reported by the match source. | 37,930.0 | 50 / 54 | 10,591.0 – 94,979.0 |
True damageFinal match statistic reported by the match source. | 4,276.0 | 50 / 54 | 140.0 – 17,133.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 50 / 54 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,856.2 | 50 / 54 | 1,461.0 – 4,498.9 |
Damage takenFinal match statistic reported by the match source. | 107,927.4 | 50 / 54 | 56,177.0 – 222,460.0 |
Damage mitigatedFinal match statistic reported by the match source. | 105,869.0 | 50 / 54 | 34,195.0 – 309,881.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 56,612.1 | 50 / 54 | 25,362.0 – 88,634.0 |
Gold spentFinal match statistic reported by the match source. | 50,731.6 | 50 / 54 | 23,425.0 – 79,225.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 50 / 54 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,938.4 | 50 / 54 | 1,391.0 – 2,382.3 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 89.6% | 50 / 54 | 61.3% – 99.6% |
Total CSFinal match statistic reported by the match source. | 950.0 | 50 / 54 | 437.0 – 1,379.0 |
CS / minFinal match statistic reported by the match source. | 32.8 | 50 / 54 | 24.0 – 39.9 |
Turret plates takenFinal match statistic reported by the match source. | 42.2 | 50 / 54 | 0.0 – 119.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -22.1 | 40 / 54 | -234.0 – +127.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -929.0 | 54 / 54 | -13,359.0 – +8,795.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -399.3 | 40 / 54 | -10,680.0 – +6,481.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 224.4 | 50 / 54 | 70.0 – 362.0 |
Vision score / minFinal match statistic reported by the match source. | 7.56 | 50 / 54 | 3.84 – 10.23 |
Wards placedFinal match statistic reported by the match source. | 82.0 | 50 / 54 | 38.0 – 123.0 |
Wards clearedFinal match statistic reported by the match source. | 29.1 | 50 / 54 | 4.0 – 62.0 |
Control wards placedFinal match statistic reported by the match source. | 20.5 | 50 / 54 | 1.0 – 39.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.51 | 50 / 54 | 0.94 – 2.33 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,278.2 | 49 / 54 | 2,635.1 – 34,189.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,275.0 | 49 / 54 | 975.5 – 24,668.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.8 | 50 / 54 | 13.0 – 20.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.7 | 50 / 54 | 10.0 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 29:04 | 54 / 54 | 18:14 – 44:13 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 54 / 54 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 54 / 54 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 54 / 54 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 26 / 54 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.6 | 54 / 54 | 0.0 – 13.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 51.9% | 54 / 54 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 42.6% | 54 / 54 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 48.1% | 54 / 54 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 35.2% | 54 / 54 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 44.4% | 54 / 54 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 84.6% | 26 / 54 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 54 team-games · 54 known results · Coverage varies by metric · — unavailable