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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
5 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 15.2 | 5 / 5 | 5.0 – 26.0 |
DeathsFinal match statistic reported by the match source. | 23.4 | 5 / 5 | 14.0 – 38.0 |
AssistsFinal match statistic reported by the match source. | 35.0 | 5 / 5 | 10.0 – 60.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.15 | 5 / 5 | 0.42 – 6.14 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 63.4% | 5 / 5 | 50.0% – 70.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 50.2 | 5 / 5 | 16.0 – 86.0 |
Solo killsFinal match statistic reported by the match source. | 0.3 | 4 / 5 | 0.0 – 1.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 5 / 5 | 0.0 – 3.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 5 / 5 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 5 / 5 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 40.0% | 5 / 5 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 60.0% | 5 / 5 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 317.5 | 2 / 5 | 29.0 – 606.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 1,015.0 | 2 / 5 | 926.0 – 1,104.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 90,414.4 | 5 / 5 | 50,476.0 – 158,438.0 |
Physical damageFinal match statistic reported by the match source. | 44,679.6 | 5 / 5 | 20,297.0 – 86,732.0 |
Magic damageFinal match statistic reported by the match source. | 42,236.6 | 5 / 5 | 24,658.0 – 59,933.0 |
True damageFinal match statistic reported by the match source. | 3,493.6 | 5 / 5 | 818.0 – 11,768.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,797.1 | 5 / 5 | 2,273.7 – 3,635.3 |
Damage takenFinal match statistic reported by the match source. | 119,098.0 | 5 / 5 | 100,135.0 – 150,482.0 |
Damage mitigatedFinal match statistic reported by the match source. | 123,963.4 | 5 / 5 | 55,704.0 – 234,970.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 57,155.2 | 5 / 5 | 37,609.0 – 85,750.0 |
Gold spentFinal match statistic reported by the match source. | 48,965.8 | 5 / 5 | 35,930.0 – 74,220.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 5 / 5 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,822.2 | 5 / 5 | 1,694.1 – 2,001.0 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 85.7% | 5 / 5 | 61.3% – 97.9% |
Total CSFinal match statistic reported by the match source. | 967.0 | 5 / 5 | 672.0 – 1,379.0 |
CS / minFinal match statistic reported by the match source. | 31.2 | 5 / 5 | 30.2 – 32.7 |
Turret plates takenFinal match statistic reported by the match source. | 26.4 | 5 / 5 | 3.0 – 54.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -71.0 | 4 / 5 | -172.0 – -18.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -3,911.6 | 5 / 5 | -11,724.0 – +1,628.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -2,644.3 | 4 / 5 | -10,376.0 – +2,136.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 227.4 | 5 / 5 | 128.0 – 362.0 |
Vision score / minFinal match statistic reported by the match source. | 7.14 | 5 / 5 | 5.77 – 8.31 |
Wards placedFinal match statistic reported by the match source. | 79.6 | 5 / 5 | 45.0 – 107.0 |
Wards clearedFinal match statistic reported by the match source. | 32.8 | 5 / 5 | 14.0 – 62.0 |
Control wards placedFinal match statistic reported by the match source. | 20.0 | 5 / 5 | 8.0 – 28.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.58 | 5 / 5 | 1.34 – 1.85 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 5,089.7 | 5 / 5 | 2,635.1 – 10,748.7 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 2,442.5 | 5 / 5 | 989.7 – 6,125.0 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.9 | 5 / 5 | 16.1 – 18.3 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 14.7 | 5 / 5 | 11.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 30:55 | 5 / 5 | 22:12 – 43:35 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.0 | 5 / 5 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 5 / 5 | 0.0 – 1.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 5 / 5 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 2 / 5 | 3.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 3.4 | 5 / 5 | 0.0 – 7.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 60.0% | 5 / 5 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 5 / 5 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 5 / 5 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 40.0% | 5 / 5 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 20.0% | 5 / 5 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 2 / 5 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 5 team-games · 5 known results · Coverage varies by metric · — unavailable