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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.8 | 20 / 20 | 6.0 – 35.0 |
DeathsFinal match statistic reported by the match source. | 17.6 | 20 / 20 | 3.0 – 28.0 |
AssistsFinal match statistic reported by the match source. | 40.9 | 17 / 20 | 10.0 – 88.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 3.30 | 17 / 20 | 0.59 – 22.67 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 64.4% | 17 / 20 | 47.5% – 76.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 58.5 | 17 / 20 | 16.0 – 123.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 16 / 20 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.6 | 17 / 20 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.5 | 17 / 20 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.2 | 17 / 20 | 0.0 – 1.0 |
Penta killsFinal match statistic reported by the match source. | 0.1 | 17 / 20 | 0.0 – 1.0 |
First bloodFinal match statistic reported by the match source. | 52.9% | 17 / 20 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 47.1% | 17 / 20 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 1,175.0 | 1 / 20 | 1,175.0 – 1,175.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 0.0 | 1 / 20 | 0.0 – 0.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 101,454.1 | 17 / 20 | 39,971.0 – 186,479.0 |
Physical damageFinal match statistic reported by the match source. | 51,333.0 | 17 / 20 | 20,397.0 – 109,999.0 |
Magic damageFinal match statistic reported by the match source. | 44,021.1 | 17 / 20 | 18,257.0 – 94,979.0 |
True damageFinal match statistic reported by the match source. | 6,095.9 | 17 / 20 | 507.0 – 17,133.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 17 / 20 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 3,023.2 | 17 / 20 | 1,844.8 – 4,498.9 |
Damage takenFinal match statistic reported by the match source. | 120,212.6 | 17 / 20 | 64,395.0 – 222,460.0 |
Damage mitigatedFinal match statistic reported by the match source. | 126,741.5 | 17 / 20 | 58,083.0 – 309,881.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 62,621.2 | 17 / 20 | 37,140.0 – 88,634.0 |
Gold spentFinal match statistic reported by the match source. | 55,749.3 | 17 / 20 | 33,120.0 – 79,225.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 17 / 20 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,918.4 | 17 / 20 | 1,707.1 – 2,129.8 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 89.0% | 17 / 20 | 72.6% – 98.3% |
Total CSFinal match statistic reported by the match source. | 1,029.3 | 17 / 20 | 623.0 – 1,343.0 |
CS / minFinal match statistic reported by the match source. | 31.8 | 17 / 20 | 26.1 – 34.5 |
Turret plates takenFinal match statistic reported by the match source. | 47.9 | 17 / 20 | 4.0 – 119.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -25.5 | 13 / 20 | -86.0 – +41.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -1,000.1 | 20 / 20 | -10,799.0 – +3,415.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +96.0 | 13 / 20 | -2,250.0 – +2,121.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 259.1 | 17 / 20 | 131.0 – 356.0 |
Vision score / minFinal match statistic reported by the match source. | 7.91 | 17 / 20 | 6.05 – 9.32 |
Wards placedFinal match statistic reported by the match source. | 86.1 | 17 / 20 | 52.0 – 121.0 |
Wards clearedFinal match statistic reported by the match source. | 36.0 | 17 / 20 | 13.0 – 51.0 |
Control wards placedFinal match statistic reported by the match source. | 21.6 | 17 / 20 | 10.0 – 31.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.62 | 17 / 20 | 1.07 – 2.33 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,789.4 | 17 / 20 | 3,236.5 – 28,806.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,536.7 | 17 / 20 | 1,326.4 – 23,420.3 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 16.4 | 17 / 20 | 13.0 – 19.2 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 17 / 20 | 11.8 – 18.2 |
Game timeMean known game duration in minutes and seconds. | 32:21 | 20 / 20 | 21:40 – 44:13 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 3.0 | 20 / 20 | 1.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.8 | 20 / 20 | 0.0 – 3.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.1 | 20 / 20 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 7 / 20 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.5 | 20 / 20 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 50.0% | 20 / 20 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 35.0% | 20 / 20 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 55.0% | 20 / 20 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 15.0% | 20 / 20 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 45.0% | 20 / 20 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 71.4% | 7 / 20 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 20 team-games · 20 known results · Coverage varies by metric · — unavailable