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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
9 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 5.1 | 9 / 9 | 2.0 – 9.0 |
DeathsFinal match statistic reported by the match source. | 22.8 | 9 / 9 | 18.0 – 26.0 |
AssistsFinal match statistic reported by the match source. | 9.1 | 9 / 9 | 2.0 – 20.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 0.62 | 9 / 9 | 0.19 – 1.38 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 52.8% | 9 / 9 | 40.0% – 68.6% |
Kills + assistsKills plus assists, not a count of unique fights. | 14.2 | 9 / 9 | 4.0 – 29.0 |
Solo killsFinal match statistic reported by the match source. | 0.8 | 9 / 9 | 0.0 – 2.0 |
Double killsFinal match statistic reported by the match source. | 0.0 | 9 / 9 | 0.0 – 0.0 |
Triple killsFinal match statistic reported by the match source. | 0.0 | 9 / 9 | 0.0 – 0.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 9 / 9 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 9 / 9 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 11.1% | 9 / 9 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 11.1% | 9 / 9 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 9 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 9 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 40,408.9 | 9 / 9 | 27,223.0 – 56,362.0 |
Physical damageFinal match statistic reported by the match source. | 18,732.2 | 9 / 9 | 9,287.0 – 36,007.0 |
Magic damageFinal match statistic reported by the match source. | 19,729.9 | 9 / 9 | 10,591.0 – 27,895.0 |
True damageFinal match statistic reported by the match source. | 1,943.0 | 9 / 9 | 140.0 – 4,544.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 9 / 9 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 1,781.6 | 9 / 9 | 1,461.0 – 2,717.4 |
Damage takenFinal match statistic reported by the match source. | 86,665.3 | 9 / 9 | 69,185.0 – 115,299.0 |
Damage mitigatedFinal match statistic reported by the match source. | 63,381.0 | 9 / 9 | 34,195.0 – 106,452.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 35,737.6 | 9 / 9 | 25,362.0 – 49,843.0 |
Gold spentFinal match statistic reported by the match source. | 33,844.7 | 9 / 9 | 23,425.0 – 48,073.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 9 / 9 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,564.5 | 9 / 9 | 1,391.0 – 1,756.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.7% | 9 / 9 | 91.2% – 96.4% |
Total CSFinal match statistic reported by the match source. | 671.6 | 9 / 9 | 437.0 – 983.0 |
CS / minFinal match statistic reported by the match source. | 29.2 | 9 / 9 | 24.0 – 34.6 |
Turret plates takenFinal match statistic reported by the match source. | 5.2 | 9 / 9 | 0.0 – 14.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | -134.3 | 7 / 9 | -234.0 – -56.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | -8,492.7 | 9 / 9 | -13,359.0 – -1,823.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | -5,671.6 | 7 / 9 | -10,680.0 – -108.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 128.9 | 9 / 9 | 70.0 – 205.0 |
Vision score / minFinal match statistic reported by the match source. | 5.55 | 9 / 9 | 3.84 – 7.22 |
Wards placedFinal match statistic reported by the match source. | 54.0 | 9 / 9 | 38.0 – 78.0 |
Wards clearedFinal match statistic reported by the match source. | 14.6 | 9 / 9 | 4.0 – 29.0 |
Control wards placedFinal match statistic reported by the match source. | 8.1 | 9 / 9 | 1.0 – 18.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.13 | 9 / 9 | 0.94 – 1.56 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 3,804.8 | 9 / 9 | 2,923.5 – 5,490.4 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 1,569.0 | 9 / 9 | 975.5 – 2,373.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 18.8 | 9 / 9 | 16.8 – 20.1 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 11.8 | 9 / 9 | 10.0 – 14.0 |
Game timeMean known game duration in minutes and seconds. | 22:45 | 9 / 9 | 18:14 – 28:23 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 0.1 | 9 / 9 | 0.0 – 1.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 9 / 9 | 0.0 – 0.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.0 | 9 / 9 | 0.0 – 0.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.8 | 4 / 9 | 2.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 9 / 9 | 0.0 – 2.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 11.1% | 9 / 9 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 9 / 9 | 0.0% – 0.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 11.1% | 9 / 9 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 9 / 9 | 0.0% – 0.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 0.0% | 9 / 9 | 0.0% – 0.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 100.0% | 4 / 9 | 100.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 9 team-games · 9 known results · Coverage varies by metric · — unavailable