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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
7 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 16.0 | 7 / 7 | 6.0 – 29.0 |
DeathsFinal match statistic reported by the match source. | 19.7 | 7 / 7 | 8.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 33.9 | 7 / 7 | 13.0 – 57.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.53 | 7 / 7 | 0.58 – 5.36 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.0% | 7 / 7 | 49.1% – 80.0% |
Kills + assistsKills plus assists, not a count of unique fights. | 49.9 | 7 / 7 | 19.0 – 78.0 |
Solo killsFinal match statistic reported by the match source. | 1.7 | 7 / 7 | 0.0 – 5.0 |
Double killsFinal match statistic reported by the match source. | 2.0 | 7 / 7 | 1.0 – 5.0 |
Triple killsFinal match statistic reported by the match source. | 0.1 | 7 / 7 | 0.0 – 1.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 7 / 7 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 42.9% | 7 / 7 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 42.9% | 7 / 7 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | — | 0 / 7 | — |
Shutdown gold concededFinal match statistic reported by the match source. | — | 0 / 7 | — |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 98,047.0 | 7 / 7 | 55,248.0 – 158,239.0 |
Physical damageFinal match statistic reported by the match source. | 39,661.4 | 7 / 7 | 20,959.0 – 61,110.0 |
Magic damageFinal match statistic reported by the match source. | 52,787.6 | 7 / 7 | 26,381.0 – 85,469.0 |
True damageFinal match statistic reported by the match source. | 5,593.9 | 7 / 7 | 2,006.0 – 11,656.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,805.6 | 7 / 7 | 2,369.0 – 3,630.4 |
Damage takenFinal match statistic reported by the match source. | 122,209.1 | 7 / 7 | 104,022.0 – 172,251.0 |
Damage mitigatedFinal match statistic reported by the match source. | 125,070.9 | 7 / 7 | 69,247.0 – 203,583.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 65,773.0 | 7 / 7 | 39,858.0 – 99,327.0 |
Gold spentFinal match statistic reported by the match source. | 62,070.0 | 7 / 7 | 39,143.0 – 96,860.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 7 / 7 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,893.8 | 7 / 7 | 1,714.3 – 2,083.1 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 94.4% | 7 / 7 | 86.7% – 98.2% |
Total CSFinal match statistic reported by the match source. | 1,145.6 | 7 / 7 | 746.0 – 1,622.0 |
CS / minFinal match statistic reported by the match source. | 33.2 | 7 / 7 | 31.6 – 35.1 |
Turret plates takenFinal match statistic reported by the match source. | 46.1 | 7 / 7 | 10.0 – 78.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +19.0 | 2 / 7 | -20.0 – +58.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +335.7 | 7 / 7 | -5,733.0 – +5,491.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +937.0 | 2 / 7 | -1,473.0 – +3,347.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 260.6 | 7 / 7 | 155.0 – 356.0 |
Vision score / minFinal match statistic reported by the match source. | 7.54 | 7 / 7 | 6.67 – 8.37 |
Wards placedFinal match statistic reported by the match source. | 99.1 | 7 / 7 | 55.0 – 154.0 |
Wards clearedFinal match statistic reported by the match source. | 38.9 | 7 / 7 | 25.0 – 54.0 |
Control wards placedFinal match statistic reported by the match source. | 20.1 | 7 / 7 | 6.0 – 29.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.49 | 7 / 7 | 1.27 – 1.74 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,199.0 | 7 / 7 | 3,152.2 – 14,391.0 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,336.3 | 7 / 7 | 1,207.8 – 8,585.6 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.4 | 7 / 7 | 15.2 – 19.0 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.9 | 7 / 7 | 12.2 – 18.4 |
Game timeMean known game duration in minutes and seconds. | 34:31 | 7 / 7 | 23:15 – 50:35 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.7 | 7 / 7 | 0.0 – 4.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.6 | 7 / 7 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.3 | 7 / 7 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.3 | 3 / 7 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 6.7 | 7 / 7 | 1.0 – 10.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 7 / 7 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 42.9% | 7 / 7 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 57.1% | 7 / 7 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 7 / 7 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 28.6% | 7 / 7 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 66.7% | 3 / 7 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 7 team-games · 7 known results · Coverage varies by metric · — unavailable