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Observed match data · coverage pending
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Observed match data · Coverage pending · Coverage varies by metric · — unavailable
24 observed games in selected scope
44 match metrics + 12 team context metrics · Every value has its own known sample count
| Metric & definition | Per game / rate | Known games | Game range |
|---|---|---|---|
| Combat | |||
KillsFinal match statistic reported by the match source. | 17.2 | 24 / 24 | 2.0 – 30.0 |
DeathsFinal match statistic reported by the match source. | 18.2 | 24 / 24 | 2.0 – 33.0 |
AssistsFinal match statistic reported by the match source. | 35.5 | 22 / 24 | 4.0 – 75.0 |
KDASource-reported (kills + assists) / deaths ratio. Missing or undefined ratios stay unavailable. | 2.97 | 22 / 24 | 0.26 – 20.50 |
Kill participationShare of team kills the player participated in, reported as a percentage by the source. | 62.3% | 22 / 24 | 49.2% – 82.5% |
Kills + assistsKills plus assists, not a count of unique fights. | 52.2 | 22 / 24 | 6.0 – 99.0 |
Solo killsFinal match statistic reported by the match source. | 1.3 | 19 / 24 | 0.0 – 3.0 |
Double killsFinal match statistic reported by the match source. | 1.9 | 22 / 24 | 0.0 – 6.0 |
Triple killsFinal match statistic reported by the match source. | 0.2 | 22 / 24 | 0.0 – 2.0 |
Quadra killsFinal match statistic reported by the match source. | 0.0 | 22 / 24 | 0.0 – 0.0 |
Penta killsFinal match statistic reported by the match source. | 0.0 | 22 / 24 | 0.0 – 0.0 |
First bloodFinal match statistic reported by the match source. | 54.5% | 22 / 24 | 0.0% – 100.0% |
First blood assistFinal match statistic reported by the match source. | 50.0% | 22 / 24 | 0.0% – 100.0% |
Shutdown gold collectedFinal match statistic reported by the match source. | 53.3 | 3 / 24 | 0.0 – 160.0 |
Shutdown gold concededFinal match statistic reported by the match source. | 847.3 | 3 / 24 | 217.0 – 1,236.0 |
| Damage | |||
Damage to championsFinal match statistic reported by the match source. | 85,083.6 | 22 / 24 | 48,320.0 – 121,797.0 |
Physical damageFinal match statistic reported by the match source. | 37,662.7 | 22 / 24 | 16,134.0 – 60,795.0 |
Magic damageFinal match statistic reported by the match source. | 44,477.8 | 22 / 24 | 24,626.0 – 71,423.0 |
True damageFinal match statistic reported by the match source. | 2,939.5 | 22 / 24 | 536.0 – 11,430.0 |
Team damage shareFinal match statistic reported by the match source. | 20.0% | 22 / 24 | 20.0% – 20.0% |
Damage / minFinal match statistic reported by the match source. | 2,683.9 | 22 / 24 | 1,839.9 – 3,633.9 |
Damage takenFinal match statistic reported by the match source. | 120,557.6 | 22 / 24 | 77,765.0 – 178,236.0 |
Damage mitigatedFinal match statistic reported by the match source. | 129,682.8 | 22 / 24 | 74,284.0 – 205,592.0 |
| Economy | |||
Gold earnedFinal match statistic reported by the match source. | 61,906.8 | 22 / 24 | 42,013.0 – 79,939.0 |
Gold spentFinal match statistic reported by the match source. | 55,607.9 | 22 / 24 | 39,980.0 – 73,690.0 |
Team gold shareFinal match statistic reported by the match source. | 20.0% | 22 / 24 | 20.0% – 20.0% |
Gold / minFinal match statistic reported by the match source. | 1,948.6 | 22 / 24 | 1,574.5 – 2,327.2 |
Gold spent (%)Gold spent / gold earned × 100. A spending ratio, not a performance or efficiency score. | 89.8% | 22 / 24 | 69.2% – 97.5% |
Total CSFinal match statistic reported by the match source. | 1,089.0 | 22 / 24 | 878.0 – 1,295.0 |
CS / minFinal match statistic reported by the match source. | 34.3 | 22 / 24 | 29.2 – 39.4 |
Turret plates takenFinal match statistic reported by the match source. | 40.2 | 22 / 24 | 9.0 – 86.0 |
| Lane @15 | |||
CS difference @15Player CS minus the opposing laner's CS at 15 minutes, as reported by the source. | +3.1 | 22 / 24 | -60.0 – +70.0 |
Gold difference @15Player gold minus the opposing laner's gold at 15 minutes, as reported by the source. | +223.4 | 22 / 24 | -4,084.0 – +5,533.0 |
XP difference @15Player XP minus the opposing laner's XP at 15 minutes, as reported by the source. | +322.0 | 22 / 24 | -3,219.0 – +6,102.0 |
| Vision | |||
Vision scoreFinal match statistic reported by the match source. | 309.0 | 22 / 24 | 196.0 – 427.0 |
Vision score / minFinal match statistic reported by the match source. | 9.67 | 22 / 24 | 7.35 – 11.87 |
Wards placedFinal match statistic reported by the match source. | 115.7 | 22 / 24 | 79.0 – 150.0 |
Wards clearedFinal match statistic reported by the match source. | 46.4 | 22 / 24 | 26.0 – 67.0 |
Control wards placedFinal match statistic reported by the match source. | 39.4 | 22 / 24 | 20.0 – 55.0 |
| Ratios | |||
Damage / goldChampion damage / gold earned. Descriptive ratio; it does not measure causal efficiency. | 1.37 | 22 / 24 | 1.00 – 1.86 |
Damage taken / deathDamage taken / deaths. Undefined for a player with zero deaths. | 6,853.4 | 22 / 24 | 3,852.2 – 39,496.5 |
Gold / deathGold earned / deaths. Undefined for a player with zero deaths. | 3,519.3 | 22 / 24 | 1,826.7 – 32,658.5 |
CS / 1,000 goldTotal CS / gold earned × 1,000. Includes jungle monsters in CS. | 17.6 | 22 / 24 | 14.5 – 21.7 |
| General | |||
Champion levelFinal match statistic reported by the match source. | 15.6 | 22 / 24 | 13.0 – 18.0 |
Game timeMean known game duration in minutes and seconds. | 32:45 | 24 / 24 | 26:05 – 43:17 |
| Objectives | |||
DragonsNative Bushido team-game observation. Rates use only games with a known flag. | 2.6 | 24 / 24 | 0.0 – 5.0 |
BaronsNative Bushido team-game observation. Rates use only games with a known flag. | 0.5 | 24 / 24 | 0.0 – 2.0 |
HeraldsNative Bushido team-game observation. Rates use only games with a known flag. | 0.4 | 24 / 24 | 0.0 – 1.0 |
Void grubsNative Bushido team-game observation. Rates use only games with a known flag. | 2.5 | 21 / 24 | 1.0 – 3.0 |
TowersNative Bushido team-game observation. Rates use only games with a known flag. | 5.4 | 24 / 24 | 0.0 – 11.0 |
First blood %Native Bushido team-game observation. Rates use only games with a known flag. | 54.2% | 24 / 24 | 0.0% – 100.0% |
First tower %Native Bushido team-game observation. Rates use only games with a known flag. | 45.8% | 24 / 24 | 0.0% – 100.0% |
First dragon %Native Bushido team-game observation. Rates use only games with a known flag. | 62.5% | 24 / 24 | 0.0% – 100.0% |
First herald %Native Bushido team-game observation. Rates use only games with a known flag. | 41.7% | 24 / 24 | 0.0% – 100.0% |
First Baron %Native Bushido team-game observation. Rates use only games with a known flag. | 33.3% | 24 / 24 | 0.0% – 100.0% |
First grub %Native Bushido team-game observation. Rates use only games with a known flag. | 76.2% | 21 / 24 | 0.0% – 100.0% |
56 of 56 metrics · Totals apply only to additive counters; rates and ratios keep their definitions. Game range uses individual observations.
Observed match data · 24 team-games · 23 known results · Coverage varies by metric · — unavailable